ClassMOLight

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<noinclude>{{doxybot-warning|MOLight}}</noinclude><includeonly>
 
<noinclude>{{doxybot-warning|MOLight}}</noinclude><includeonly>
 
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{{doxybot-class|1=MOLight|2=}}
==M_LIGHT_TYPES MOLight::m_lightTypeNone==
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{{doxybot-member|1=M_LIGHT_TYPES MOLight::m_lightTypeNone|2=}}
 
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{{doxybot-member|1=float MOLight::m_radiusNone|2=}}
==float MOLight::m_radiusNone==
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{{doxybot-member|1=float MOLight::m_intensityNone|2=}}
 
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{{doxybot-member|1=MVector3 MOLight::m_colorNone|2=}}
==float MOLight::m_intensityNone==
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{{doxybot-member|1=float MOLight::m_spotAngleNone|2=}}
 
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{{doxybot-member|1=float MOLight::m_spotExponentNone|2=}}
==MVector3 MOLight::m_colorNone==
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{{doxybot-member|1=bool MOLight::m_shadowNone|2=}}
 
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{{doxybot-member|1=float MOLight::m_shadowBiasNone|2=}}
==float MOLight::m_spotAngleNone==
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{{doxybot-member|1=float MOLight::m_shadowBlurNone|2=}}
 
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{{doxybot-member|1=unsigned int MOLight::m_shadowQualityNone|2=}}
==float MOLight::m_spotExponentNone==
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{{doxybot-member|1=MOLight::MOLight(void)|2=}}
 
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{{doxybot-member|1=MOLight::~MOLight(void)|2=}}
==bool MOLight::m_shadowNone==
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{{doxybot-member|1=MOLight::MOLight(const MOLight &light)|2=}}
 
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{{doxybot-member|1=int MOLight::getType(void)|2=}}
==float MOLight::m_shadowBiasNone==
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{{doxybot-member|1=void MOLight::setLightType(M_LIGHT_TYPES lightType)|2=}}
 
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{{doxybot-member|1=M_LIGHT_TYPES MOLight::getLightType(void)|2=}}
==float MOLight::m_shadowBlurNone==
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{{doxybot-member|1=void MOLight::castShadow(bool shadow)|2=}}
 
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{{doxybot-member|1=void MOLight::setShadowQuality(unsigned int shadowQuality)|2=}}
==unsigned int MOLight::m_shadowQualityNone==
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{{doxybot-member|1=void MOLight::setShadowBias(float shadowBias)|2=}}
 
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{{doxybot-member|1=void MOLight::setShadowBlur(float shadowBlur)|2=}}
==MOLight::MOLight(void)==
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{{doxybot-member|1=bool MOLight::isCastingShadow(void)|2=}}
 
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{{doxybot-member|1=unsigned int MOLight::getShadowQuality(void)|2=}}
==MOLight::~MOLight(void)==
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{{doxybot-member|1=float MOLight::getShadowBias(void)|2=}}
 
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{{doxybot-member|1=float MOLight::getShadowBlur(void)|2=}}
==MOLight::MOLight(const MOLight &light)==
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{{doxybot-member|1=void MOLight::setRadius(float radius)|2=}}
 
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{{doxybot-member|1=float MOLight::getRadius(void)|2=}}
==int MOLight::getType(void)==
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{{doxybot-member|1=void MOLight::setIntensity(float intensity)|2=}}
 
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{{doxybot-member|1=void MOLight::setColor(const MVector3 &color)|2=}}
==void MOLight::setLightType(M_LIGHT_TYPES lightType)==
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{{doxybot-member|1=float MOLight::getIntensity(void)|2=}}
 
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{{doxybot-member|1=MVector3 MOLight::getColor(void) const |2=}}
==M_LIGHT_TYPES MOLight::getLightType(void)==
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{{doxybot-member|1=MVector3 MOLight::getFinalColor(void) const |2=}}
 
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{{doxybot-member|1=void MOLight::setSpotAngle(float angle)|2=}}
==void MOLight::castShadow(bool shadow)==
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{{doxybot-member|1=void MOLight::setSpotExponent(float exponent)|2=}}
 
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{{doxybot-member|1=float MOLight::getSpotAngle(void)|2=}}
==void MOLight::setShadowQuality(unsigned int shadowQuality)==
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{{doxybot-member|1=float MOLight::getSpotExponent(void)|2=}}
 
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{{doxybot-member|1=void MOLight::updateVisibility(MOCamera *camera)|2=}}
==void MOLight::setShadowBias(float shadowBias)==
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{{doxybot-categories}}
 
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</includeonly>
==void MOLight::setShadowBlur(float shadowBlur)==
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==bool MOLight::isCastingShadow(void)==
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==unsigned int MOLight::getShadowQuality(void)==
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==float MOLight::getShadowBias(void)==
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==float MOLight::getShadowBlur(void)==
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==void MOLight::setRadius(float radius)==
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==float MOLight::getRadius(void)==
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==void MOLight::setIntensity(float intensity)==
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==void MOLight::setColor(const MVector3 &color)==
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==float MOLight::getIntensity(void)==
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==MVector3 MOLight::getColor(void) const ==
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==MVector3 MOLight::getFinalColor(void) const ==
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==void MOLight::setSpotAngle(float angle)==
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==void MOLight::setSpotExponent(float exponent)==
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==float MOLight::getSpotAngle(void)==
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==float MOLight::getSpotExponent(void)==
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==void MOLight::updateVisibility(MOCamera *camera)==
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{{doxybot-categories}}</includeonly>
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Latest revision as of 14:10, 8 February 2014

This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MOLight that it is trancluded into.

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