ClassMLevel

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<noinclude>{{doxybot-warning|MLevel}}</noinclude><includeonly>
 
<noinclude>{{doxybot-warning|MLevel}}</noinclude><includeonly>
 
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{{doxybot-class|1=MLevel|2=}}
==MFXManager MLevel::m_FXManagerNone==
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{{doxybot-member|1=MFXManager MLevel::m_FXManagerNone|2=}}
 
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{{doxybot-member|1=MDataManager MLevel::m_fontManagerNone|2=}}
==MDataManager MLevel::m_fontManagerNone==
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{{doxybot-member|1=MDataManager MLevel::m_textureManagerNone|2=}}
 
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{{doxybot-member|1=MDataManager MLevel::m_shaderManagerNone|2=}}
==MDataManager MLevel::m_textureManagerNone==
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{{doxybot-member|1=MDataManager MLevel::m_soundManagerNone|2=}}
 
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{{doxybot-member|1=MDataManager MLevel::m_meshManagerNone|2=}}
==MDataManager MLevel::m_shaderManagerNone==
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{{doxybot-member|1=MDataManager MLevel::m_armatureAnimManagerNone|2=}}
 
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{{doxybot-member|1=MDataManager MLevel::m_texturesAnimManagerNone|2=}}
==MDataManager MLevel::m_soundManagerNone==
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{{doxybot-member|1=MDataManager MLevel::m_materialsAnimManagerNone|2=}}
 
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{{doxybot-member|1=vector<MDataRef *> MLevel::m_updateQueueNone|2=}}
==MDataManager MLevel::m_meshManagerNone==
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{{doxybot-member|1=vector<MDataRef *> MLevel::m_clearQueueNone|2=}}
 
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{{doxybot-member|1=unsigned int MLevel::m_currentSceneIdNone|2=}}
==MDataManager MLevel::m_armatureAnimManagerNone==
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{{doxybot-member|1=unsigned int MLevel::m_requestedSceneIdNone|2=}}
 
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{{doxybot-member|1=vector<MScene *> MLevel::m_scenesNone|2=}}
==MDataManager MLevel::m_texturesAnimManagerNone==
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{{doxybot-member|1=friend class MEngineNone|2=}}
 
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{{doxybot-member|1=MLevel::MLevel(void)|2=}}
==MDataManager MLevel::m_materialsAnimManagerNone==
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{{doxybot-member|1=MLevel::~MLevel(void)|2=}}
 
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{{doxybot-member|1=void MLevel::clear(void)|2=}}
==vector<MDataRef *> MLevel::m_updateQueueNone==
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{{doxybot-member|1=void MLevel::clearScenes(void)|2=}}
 
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{{doxybot-member|1=MFXManager* MLevel::getFXManager(void)|2=}}
==vector<MDataRef *> MLevel::m_clearQueueNone==
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{{doxybot-member|1=MFXRef* MLevel::createFX(MShaderRef *vertexShaderRef, MShaderRef *pixelShaderRef)|2=}}
 
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{{doxybot-member|1=MDataManager* MLevel::getFontManager(void)|2=}}
==unsigned int MLevel::m_currentSceneIdNone==
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{{doxybot-member|1=MDataManager* MLevel::getTextureManager(void)|2=}}
 
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{{doxybot-member|1=MDataManager* MLevel::getShaderManager(void)|2=}}
==unsigned int MLevel::m_requestedSceneIdNone==
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{{doxybot-member|1=MDataManager* MLevel::getSoundManager(void)|2=}}
 
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{{doxybot-member|1=MDataManager* MLevel::getMeshManager(void)|2=}}
==vector<MScene *> MLevel::m_scenesNone==
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{{doxybot-member|1=MDataManager* MLevel::getArmatureAnimManager(void)|2=}}
 
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{{doxybot-member|1=MDataManager* MLevel::getTexturesAnimManager(void)|2=}}
==friend class MEngineNone==
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{{doxybot-member|1=MDataManager* MLevel::getMaterialsAnimManager(void)|2=}}
 
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{{doxybot-member|1=MFontRef* MLevel::loadFont(const char *filename)|2=}}
==MLevel::MLevel(void)==
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{{doxybot-member|1=MMeshRef* MLevel::loadMesh(const char *filename, const bool preload=true)|2=}}
 
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{{doxybot-member|1=MArmatureAnimRef* MLevel::loadArmatureAnim(const char *filename, const bool preload=true)|2=}}
==MLevel::~MLevel(void)==
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{{doxybot-member|1=MTexturesAnimRef* MLevel::loadTexturesAnim(const char *filename, const bool preload=true)|2=}}
 
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{{doxybot-member|1=MMaterialsAnimRef* MLevel::loadMaterialsAnim(const char *filename, const bool preload=true)|2=}}
==void MLevel::clear(void)==
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{{doxybot-member|1=MTextureRef* MLevel::loadTexture(const char *filename, const bool mipmap=true, const bool preload=true)|2=}}
 
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{{doxybot-member|1=MSoundRef* MLevel::loadSound(const char *filename, const bool preload=true)|2=}}
==void MLevel::clearScenes(void)==
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{{doxybot-member|1=MShaderRef* MLevel::loadShader(const char *filename, M_SHADER_TYPES type)|2=}}
 
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{{doxybot-member|1=void MLevel::sendToUpdateQueue(MDataRef *ref)|2=}}
==MFXManager* MLevel::getFXManager(void)==
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{{doxybot-member|1=void MLevel::sendToClearQueue(MDataRef *ref)|2=}}
 
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{{doxybot-member|1=void MLevel::updateQueueDatas(void)|2=}}
==MFXRef* MLevel::createFX(MShaderRef *vertexShaderRef, MShaderRef *pixelShaderRef)==
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{{doxybot-member|1=void MLevel::clearQueueDatas(void)|2=}}
 
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{{doxybot-member|1=void MLevel::changeCurrentScene(unsigned int id)|2=}}
==MDataManager* MLevel::getFontManager(void)==
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{{doxybot-member|1=void MLevel::deleteScene(unsigned int id)|2=}}
 
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{{doxybot-member|1=bool MLevel::getSceneIndexByName(const char *name, unsigned int *index)|2=}}
==MDataManager* MLevel::getTextureManager(void)==
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{{doxybot-member|1=MScene* MLevel::addNewScene(void)|2=}}
 
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{{doxybot-member|1=MScene* MLevel::getSceneByName(const char *name)|2=}}
==MDataManager* MLevel::getShaderManager(void)==
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{{doxybot-member|1=MScene* MLevel::getCurrentScene(void)|2=}}
 
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{{doxybot-member|1=void MLevel::setCurrentSceneId(unsigned int id)|2=}}
==MDataManager* MLevel::getSoundManager(void)==
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{{doxybot-member|1=unsigned int MLevel::getCurrentSceneId(void)|2=}}
 
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{{doxybot-member|1=unsigned int MLevel::getScenesNumber(void)|2=}}
==MDataManager* MLevel::getMeshManager(void)==
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{{doxybot-member|1=MScene* MLevel::getSceneByIndex(unsigned int id)|2=}}
 
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{{doxybot-member|1=void MLevel::incrDataRefScore(MDataRef *ref)|2=}}
==MDataManager* MLevel::getArmatureAnimManager(void)==
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{{doxybot-member|1=void MLevel::decrDataRefScore(MDataRef *ref)|2=}}
 
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{{doxybot-member|1=void MLevel::changeCurrentSceneIfRequested()|2=}}
==MDataManager* MLevel::getTexturesAnimManager(void)==
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{{doxybot-categories}}
 
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</includeonly>
==MDataManager* MLevel::getMaterialsAnimManager(void)==
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==MFontRef* MLevel::loadFont(const char *filename)==
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==MMeshRef* MLevel::loadMesh(const char *filename, const bool preload=true)==
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==MArmatureAnimRef* MLevel::loadArmatureAnim(const char *filename, const bool preload=true)==
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==MTexturesAnimRef* MLevel::loadTexturesAnim(const char *filename, const bool preload=true)==
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==MMaterialsAnimRef* MLevel::loadMaterialsAnim(const char *filename, const bool preload=true)==
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==MTextureRef* MLevel::loadTexture(const char *filename, const bool mipmap=true, const bool preload=true)==
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==MSoundRef* MLevel::loadSound(const char *filename, const bool preload=true)==
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==MShaderRef* MLevel::loadShader(const char *filename, M_SHADER_TYPES type)==
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==void MLevel::sendToUpdateQueue(MDataRef *ref)==
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==void MLevel::sendToClearQueue(MDataRef *ref)==
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==void MLevel::updateQueueDatas(void)==
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==void MLevel::clearQueueDatas(void)==
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==void MLevel::changeCurrentScene(unsigned int id)==
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==void MLevel::deleteScene(unsigned int id)==
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==bool MLevel::getSceneIndexByName(const char *name, unsigned int *index)==
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==MScene* MLevel::addNewScene(void)==
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==MScene* MLevel::getSceneByName(const char *name)==
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==MScene* MLevel::getCurrentScene(void)==
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==void MLevel::setCurrentSceneId(unsigned int id)==
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==unsigned int MLevel::getCurrentSceneId(void)==
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==unsigned int MLevel::getScenesNumber(void)==
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==MScene* MLevel::getSceneByIndex(unsigned int id)==
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==void MLevel::incrDataRefScore(MDataRef *ref)==
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==void MLevel::decrDataRefScore(MDataRef *ref)==
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==void MLevel::changeCurrentSceneIfRequested()==
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{{doxybot-categories}}</includeonly>
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Latest revision as of 14:11, 8 February 2014

This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MLevel that it is trancluded into.

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