ChangeScene

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     changeScene(scene)
 
     changeScene(scene)
  
''note: the loading time depends of the number of physics objects to initialize and the data type of the scene,''<br>
+
note: the loading time depends of the number of physics objects to initialize and the data type of the scene, a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene, when a scene with a 'Static' data mode already have its textures and sounds in memory.
''a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene,''<br>
+
''when a scene with a 'Static' data mode already have its textures and sounds in memory.''
+
  
 
[[Category:Lua scripting]]
 
[[Category:Lua scripting]]
 
[[Category:Lua function]]
 
[[Category:Lua function]]
 
[[Category:Scene]]
 
[[Category:Scene]]

Revision as of 17:51, 8 February 2014

changeScene(scene)

Change the scene of the current level :

   scene = getScene("nextScene")
   changeScene(scene)

note: the loading time depends of the number of physics objects to initialize and the data type of the scene, a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene, when a scene with a 'Static' data mode already have its textures and sounds in memory.

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