Building Maratis

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Revision as of 02:27, 5 February 2014 by Dahnielson (Talk | contribs)
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Download source code

Maratis source code is available from the subversion repository at Google Code.

Use this command to anonymously check out the latest project source code:

 svn checkout http://maratis.googlecode.com/svn/ maratis-read-only

Building on Windows, Mac and Linux

The current version of the build system uses Scons and Python to produce binaries for Windows, OSX and Linux, consequently, please visit (and install if necessary) Python before continuing.

Go to the trunk/dev folder and type:

 python scons.py

Or if you want to work in debug:

 python scons.py build_mode=debug

During the process, all the compiled files will be produced into the 'build' directory, including executables and static libs (bullet, freetype, zlib...)

At the end of the build, if successful, the final binaries will be installed into the prod directory: ManualUse, MaratisEditor, MaratisPlayer, MCore and MEngine

Building for iOS

  1. Open branches/iPhonePublishing/Project/example.xcodeproj with Xcode.
  2. Import you own game project with all the data in the "Resources" group folder
  3. If necessary, import your C++ game plugin code, and call it in "EAGLView.mm"
  4. Build and run
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