Blender exporter settings

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Blend modes

  • The BlendMode specify what type of transparency is applied to the material.

This section will only cover Blend Modes, for more infos about Modes, see Exporting from Blender

MaterialSettingsGeneral.png

All examples above are using "Standard" Mode.

You have 4 choices in the Blend Mode menu :

  • None
  • Alpha
  • Additive
  • Product


IMPORTANT : The Alpha setting in blender :

BlenderTransparency.png

For Maratis, this setting is the opacity value of the material, it is not the texture alpha value. You have to set it to 1 for exporting, if you set it to 0, your object will be totally invisible in maratis


Blend mode : None

  • Can use shadow on the texture
  • Can't handle opacity of the texture
Base1.png Base1_Mode_None.png
Base Texture : 100% transparent background Blend mode : None


Base2.png base2_mode_none.png
Base Texture : 60% opacity background Blend mode : None



Blend mode : Alpha

  • Not affected by shadow
  • Can see through opacity
Base1.png Base1_Mode_Alpha.png
Base Texture : 100% transparent background Blend mode : Alpha
Base2.png Base2_Mode_Alpha.png
Base Texture : 60% opacity background Blend mode : Alpha

Blend mode : Additive

  • Set the texture to semi-transparent
  • Totally turn black color to transparent
TextureProduct.png Add.png
Base Texture Result

Blend mode : Product

  • Darken the texture, also make it semi-transparent
TextureProduct.png Product.png
Base Texture Result


Animations

MaratisAnimations.png


Before Exporting :

Make sure you framerate is set to 60 fps

FrameRate.png

Make sure to set your frames in the timeline are not lower than the frames you have set in the maratis animation pannel

TimelineFrames.png

Additionally, you can use a python script for setting up animations, instead of manually : Get the script here


Exporting to .mesh

In the left pane you will see these options :

ExportingAnimations.png

Armature Animation = Bone Animation, will create a .mma file in the same folder than the mesh

Texture Animation = Texture offset animation, will create a .mta file in the same folder than the mesh

Material Animation = For example, opacity animation. won't create additional files

You can uncheck all these items if don't need any animations

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