Applying Scripts to objects

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Revision as of 10:24, 10 February 2014 by Dahnielson (Talk | contribs)
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Once in Maratis editor, click on "Add Mesh"

addmesh.png

Select your object, then name it like want (here i kept the default)

rename.png

Now create a new text file in your project/scripts folder, name it like you want, e.g.: new.lua

script.png

I quickly edited the file for the example, this script will rotate the mesh on the X axis.

Click on the Scene button and locate your script:

scene.png

scriptselect.png

scriptok.png

Done!

Note: Only one script can be added to a scene at a time. To add more, use the 'dofile' function within a script, and include multiple other scripts.

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