AddCentralForce

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Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties, otherwise it won't move. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).
 
Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties, otherwise it won't move. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).
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{{lua-function-param|object|object to operate on}}
 +
{{lua-function-param|vector|vector}}
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{{lua-function-param|local|local}}
  
 
'''Example 1:''' Simple usage.
 
'''Example 1:''' Simple usage.

Latest revision as of 01:26, 9 February 2014

addCentralForce(object, vector, local)

Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties, otherwise it won't move. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).

  • object : object to operate on
  • vector : vector
  • local : local

Example 1: Simple usage.

   object = getObject("object") 
   function onSceneUpdate()
       addCentralForce(object, {1, 0, 0}, "local")
   end

Example 2: Use a variable to determinate the force.

   object = getObject("object") 
   power = 1
   function onSceneUpdate()
       addCentralForce(object, {power, 0, 0}, "local")
   end
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