MTextureRef
From MaratisWiki
bool MTextureRef::m_mipmapNoneunsigned int MTextureRef::m_componentsNoneunsigned int MTextureRef::m_widthNoneunsigned int MTextureRef::m_heightNoneunsigned int MTextureRef::m_textureIdNoneMTextureRef::MTextureRef(unsigned int textureId, const char *filename, bool mipmap)MTextureRef::~MTextureRef(void)void MTextureRef::clear(void)void MTextureRef::destroy(void)void MTextureRef::update(void)int MTextureRef::getType(void)bool MTextureRef::isMipmapEnabled(void)unsigned int MTextureRef::getComponents(void)unsigned int MTextureRef::getWidth(void)unsigned int MTextureRef::getHeight(void)void MTextureRef::setWidth(unsigned int width)void MTextureRef::setHeight(unsigned int height)void MTextureRef::setTextureId(unsigned int textureId)unsigned int MTextureRef::getTextureId(void)static MTextureRef* MTextureRef::getNew(unsigned int textureId, const char *filename, bool mipmap)