MSubMesh
From MaratisWiki
MMorphingData* MSubMesh::m_morphingDataNone
MSkinData* MSubMesh::m_skinDataNone
unsigned int MSubMesh::m_indicesSizeNone
unsigned int MSubMesh::m_verticesSizeNone
unsigned int MSubMesh::m_normalsSizeNone
unsigned int MSubMesh::m_tangentsSizeNone
unsigned int MSubMesh::m_texCoordsSizeNone
unsigned int MSubMesh::m_colorsSizeNone
M_TYPES MSubMesh::m_indicesTypeNone
void* MSubMesh::m_indicesNone
MColor* MSubMesh::m_colorsNone
MVector3* MSubMesh::m_verticesNone
MVector3* MSubMesh::m_normalsNone
MVector3* MSubMesh::m_tangentsNone
MVector2* MSubMesh::m_texCoordsNone
unsigned int MSubMesh::m_vboId1None
unsigned int MSubMesh::m_vboId2None
map<unsigned int, unsigned int> MSubMesh::m_mapChannelsOffsetNone
unsigned int MSubMesh::m_displaysNumberNone
MDisplay** MSubMesh::m_displaysNone
MBox3d MSubMesh::m_boundingBoxNone
MSubMesh::MSubMesh(void)
MSubMesh::~MSubMesh(void)
void MSubMesh::clearMorphingData(void)
MMorphingData* MSubMesh::createMorphingData(void)
MMorphingData* MSubMesh::getMorphingData(void)
void MSubMesh::clearSkinData(void)
MSkinData* MSubMesh::createSkinData(void)
MSkinData* MSubMesh::getSkinData(void)
void MSubMesh::clearIndices(void)
void MSubMesh::clearVertices(void)
void MSubMesh::clearNormals(void)
void MSubMesh::clearTangents(void)
void MSubMesh::clearTexCoords(void)
void MSubMesh::clearColors(void)
void* MSubMesh::allocIndices(unsigned int size, M_TYPES type)
MColor* MSubMesh::allocColors(unsigned int size)
MVector3* MSubMesh::allocVertices(unsigned int size)
MVector3* MSubMesh::allocNormals(unsigned int size)
MVector3* MSubMesh::allocTangents(unsigned int size)
MVector2* MSubMesh::allocTexCoords(unsigned int size)
unsigned int MSubMesh::getIndicesSize(void)
unsigned int MSubMesh::getVerticesSize(void)
unsigned int MSubMesh::getNormalsSize(void)
unsigned int MSubMesh::getTangentsSize(void)
unsigned int MSubMesh::getTexCoordsSize(void)
unsigned int MSubMesh::getColorsSize(void)
M_TYPES MSubMesh::getIndicesType(void)
void* MSubMesh::getIndices(void)
MColor* MSubMesh::getColors(void)
MVector3* MSubMesh::getVertices(void)
MVector3* MSubMesh::getNormals(void)
MVector3* MSubMesh::getTangents(void)
MVector2* MSubMesh::getTexCoords(void)
void MSubMesh::clearVBO(void)
unsigned int* MSubMesh::getVBOid1(void)
unsigned int* MSubMesh::getVBOid2(void)
void MSubMesh::clearMapChannelOffset(void)
void MSubMesh::setMapChannelOffset(unsigned int channel, unsigned int offset)
bool MSubMesh::isMapChannelExist(unsigned int channel)
unsigned int MSubMesh::getMapChannelOffset(unsigned int channel)
map<unsigned int, unsigned int>* MSubMesh::getMapChannelOffsets(void)
void MSubMesh::allocDisplays(unsigned int size)
void MSubMesh::clearDisplays(void)
MDisplay* MSubMesh::addNewDisplay(M_PRIMITIVE_TYPES primitiveType, unsigned int begin, unsigned int size)
unsigned int MSubMesh::getDisplaysNumber(void)
MDisplay* MSubMesh::getDisplay(unsigned int id)
MBox3d* MSubMesh::getBoundingBox(void)
bool MSubMesh::hasTransparency(void)