MBox3d
From MaratisWiki
MVector3 MBox3d::minNone
MVector3 MBox3d::maxNone
MBox3d::MBox3d(void)
MBox3d::MBox3d(const MBox3d &box)
MBox3d::MBox3d(const MVector3 &_min, const MVector3 &_max)
void MBox3d::initFromPoints(const MVector3 *points, unsigned int pointsNumber)
bool MBox3d::isInCollisionWith(const MBox3d &box)