MArmature
From MaratisWiki
unsigned int MArmature::m_bonesNumberNoneMOBone** MArmature::m_bonesNoneMArmature::MArmature(void)virtual MArmature::~MArmature(void)void MArmature::clearBones(void)void MArmature::allocBones(unsigned int size)bool MArmature::getBoneId(const char *boneName, unsigned int *bId)MOBone* MArmature::addNewBone(void)MOBone* MArmature::getBoneByName(const char *name)unsigned int MArmature::getBonesNumber(void)MOBone* MArmature::getBone(unsigned int bId)void MArmature::constructBonesInversePoseMatrix(void)void MArmature::updateBonesSkinMatrix(void)void MArmature::processBonesLinking(void)