MSkinPoint
From MaratisWiki
unsigned int MSkinPoint::m_bonesNumberNoneunsigned short* MSkinPoint::m_bonesIdsNonefloat* MSkinPoint::m_bonesWeightsNoneunsigned int MSkinPoint::m_vertexIdNoneMSkinPoint::MSkinPoint(void)MSkinPoint::~MSkinPoint(void)void MSkinPoint::clearBonesLinks(void)bool MSkinPoint::allocateBonesLinks(unsigned int size)unsigned int MSkinPoint::getBonesNumber(void)unsigned short* MSkinPoint::getBonesIds(void)float* MSkinPoint::getBonesWeights(void)void MSkinPoint::setVertexId(unsigned int vertexId)unsigned int MSkinPoint::getVertexId(void)