MBox3d
From MaratisWiki
MVector3 MBox3d::minNoneMVector3 MBox3d::maxNoneMBox3d::MBox3d(void)MBox3d::MBox3d(const MBox3d &box)MBox3d::MBox3d(const MVector3 &_min, const MVector3 &_max)void MBox3d::initFromPoints(const MVector3 *points, unsigned int pointsNumber)bool MBox3d::isInCollisionWith(const MBox3d &box)