MTextureRef
From MaratisWiki
bool MTextureRef::m_mipmapNone
unsigned int MTextureRef::m_componentsNone
unsigned int MTextureRef::m_widthNone
unsigned int MTextureRef::m_heightNone
unsigned int MTextureRef::m_textureIdNone
MTextureRef::MTextureRef(unsigned int textureId, const char *filename, bool mipmap)
MTextureRef::~MTextureRef(void)
void MTextureRef::clear(void)
void MTextureRef::destroy(void)
void MTextureRef::update(void)
int MTextureRef::getType(void)
bool MTextureRef::isMipmapEnabled(void)
unsigned int MTextureRef::getComponents(void)
unsigned int MTextureRef::getWidth(void)
unsigned int MTextureRef::getHeight(void)
void MTextureRef::setWidth(unsigned int width)
void MTextureRef::setHeight(unsigned int height)
void MTextureRef::setTextureId(unsigned int textureId)
unsigned int MTextureRef::getTextureId(void)
static MTextureRef* MTextureRef::getNew(unsigned int textureId, const char *filename, bool mipmap)