MOSound
From MaratisWiki
MSoundRef* MOSound::m_soundRefNone
unsigned int MOSound::m_sourceIdNone
bool MOSound::m_isLoopingNone
bool MOSound::m_isRelativeNone
float MOSound::m_pitchNone
float MOSound::m_gainNone
float MOSound::m_radiusNone
float MOSound::m_rolloffNone
MOSound::MOSound(MSoundRef *soundRef)
virtual MOSound::~MOSound(void)
MOSound::MOSound(const MOSound &sound)
int MOSound::getType(void)
void MOSound::setSoundRef(MSoundRef *soundRef)
MSoundRef* MOSound::getSoundRef(void)
unsigned int MOSound::getSourceId(void)
void MOSound::setLooping(bool loop)
void MOSound::setRelative(bool relative)
void MOSound::setPitch(float pitch)
void MOSound::setGain(float gain)
void MOSound::setRadius(float radius)
void MOSound::setRolloff(float rolloff)
bool MOSound::isPlaying(void)
bool MOSound::isLooping(void)
bool MOSound::isRelative(void)
float MOSound::getPitch(void)
float MOSound::getGain(void)
float MOSound::getRadius(void)
float MOSound::getRolloff(void)
float MOSound::getTimePos(void)
float MOSound::getSoundDuration(void)
void MOSound::play(void)
void MOSound::pause(void)
void MOSound::stop(void)
void MOSound::update(void)