MArmatureAnim
From MaratisWiki
unsigned int MArmatureAnim::m_bonesAnimNumberNoneMObject3dAnim* MArmatureAnim::m_bonesAnimNoneMArmatureAnim::MArmatureAnim(void)MArmatureAnim::~MArmatureAnim(void)void MArmatureAnim::destroy(void)MObject3dAnim* MArmatureAnim::allocBonesAnim(unsigned int size)void MArmatureAnim::clearBonesAnim(void)unsigned int MArmatureAnim::getBonesAnimNumber(void)MObject3dAnim* MArmatureAnim::getBonesAnim(void)static MArmatureAnim* MArmatureAnim::getNew(void)