MArmatureAnim
From MaratisWiki
unsigned int MArmatureAnim::m_bonesAnimNumberNone
MObject3dAnim* MArmatureAnim::m_bonesAnimNone
MArmatureAnim::MArmatureAnim(void)
MArmatureAnim::~MArmatureAnim(void)
void MArmatureAnim::destroy(void)
MObject3dAnim* MArmatureAnim::allocBonesAnim(unsigned int size)
void MArmatureAnim::clearBonesAnim(void)
unsigned int MArmatureAnim::getBonesAnimNumber(void)
MObject3dAnim* MArmatureAnim::getBonesAnim(void)
static MArmatureAnim* MArmatureAnim::getNew(void)