MArmature

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API

unsigned int MArmature::m_bonesNumberNone

MOBone** MArmature::m_bonesNone

MArmature::MArmature(void)

virtual MArmature::~MArmature(void)

void MArmature::clearBones(void)

void MArmature::allocBones(unsigned int size)

bool MArmature::getBoneId(const char *boneName, unsigned int *bId)

MOBone* MArmature::addNewBone(void)

MOBone* MArmature::getBoneByName(const char *name)

unsigned int MArmature::getBonesNumber(void)

MOBone* MArmature::getBone(unsigned int bId)

void MArmature::constructBonesInversePoseMatrix(void)

void MArmature::updateBonesSkinMatrix(void)

void MArmature::processBonesLinking(void)

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