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Transformation
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rotate(object, {x, y, z}, angle, "local")
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translate(object, {x, y, z}, "local")
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Physics
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setGravity({x, y, z})
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getGravity()
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getLinearDamping(object)
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setLinearDamping(object, damping)
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getAngularDamping(object)
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setAngularDamping(object, damping)
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getLinearFactor(object)
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setLinearFactor(object, {x, y, z})
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getAngularFactor(object)
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setAngularFactor(object, factor)
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getMass(object)
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setMass(object, mass)
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getFriction(object)
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setFriction(object, friction)
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getRestitution(object)
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setRestitution(object, restitution)
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clearForces(object)
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addCentralForce(object, {x, y, z}, "local")
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addTorque(object, {x, y, z}, "local")
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getCentralForce(object)
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getTorque(object)
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isCollisionTest(object)
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isCollisionBetween(object1, object2)
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getNumCollisions(object)
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rayHit(start, end)
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Light
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getLightColor(object)
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getLightRadius(object)
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getLightIntensity(object)
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getLightShadowQuality(object)
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getLightShadowBias(object)
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getLightShadowBlur(object)
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getLightSpotAngle(object)
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getLightSpotExponent(object)
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setLightColor(object, {r, g, b})
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setLightRadius(object, radius)
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setLightIntensity(object, intensity)
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setLightShadowQuality(object, quality)
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setLightShadowBias(object, bias)
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setLightShadowBlur(object, blur)
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setLightSpotAngle(object, spotAngle)
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setLightSpotExponent(object, exponent)
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