Getting started
Install
See Installing Maratis SDK. Once Maratis is installed, you can associate Maratis project file (.mproj) with Maratis.exe (on Windows).
Editor
Here’s a general description of Maratis:
How to navigate in the view:
- Object selection: Left click (hold Ctrl for multiple selection)
- Turn around: Middle mouse button + mouse move
- Zoom: Mouse wheel
- Pan: Ctrl + Middle mouse button + mouse move
You can start by opening an example project:
File > Load project > Examples/Demos/Demos.mproj
This is what the Edit pannel looks like when the camera is selected:
On top are 3 tabs: Transform, Properties and Behaviors.
- Transform tab only edit object position, rotation and scale.
- Properties tab edit object properties (depend on object type).
- Behaviors tab allow you to manage object behaviors, in this example, the camera include a "LookAt" behavior and a "Follow" behavior.
Project
A project is always loading a start level, in the previous example it is Jules.level
. You can load the other levels of the project by doing File > Load level. Create a new project: File > New project.
The best way is to create or to select an empty directory, wich will become your project directory. When this is done, Maratis is automatically creating the project file (.mproj) and the main data directories:
This is where you should copy your production files (you can create sub folders).
fonts/ Fonts levels/ Levels maps/ Textures meshs/ Object meshes scripts/ Lua scripts shaders/ Custom shaders sounds/ Sounds