SetRotation
From MaratisWiki
Set an object to a given rotation.
Example 1 : This script will set the same rotation of another object getRotation is used to determinate the first object (the target) position.
object = getObject("object")
object2 = getObject("object2")
-- Scene update
function onSceneUpdate()
rotation = getRotation(object)
if isKeyPressed("SPACE") then setPosition(object2, {rotation[1], rotation[2], rotation[3]}) end
end