Blender exporter settings
Contents |
Blend modes
- The BlendMode specify what type of transparency is applied to the material.
This section will only cover Blend Modes, for more infos about Modes, see Exporting from Blender
All examples above are using "Standard" Mode.
You have 4 choices in the Blend Mode menu :
- None
- Alpha
- Additive
- Product
IMPORTANT : The Alpha setting in blender :
For Maratis, this setting is the opacity value of the material, it is not the texture alpha value. You have to set it to 1 for exporting, if you set it to 0, your object will be totally invisible in maratis
Blend mode : None
- Can use shadow on the texture
- Can't handle opacity of the texture
Base Texture : 100% transparent background | Blend mode : None |
Base Texture : 60% opacity background | Blend mode : None |
Blend mode : Alpha
- Not affected by shadow
- Can see through opacity
Base Texture : 100% transparent background | Blend mode : Alpha |
Base Texture : 60% opacity background | Blend mode : Alpha |
Blend mode : Additive
- Set the texture to semi-transparent
- Totally turn black color to transparent
Base Texture | Result |
Blend mode : Product
- Darken the texture, also make it semi-transparent
Base Texture | Result |
Animations
Before Exporting :
Make sure you framerate is set to 60 fps
Make sure to set your frames in the timeline are not lower than the frames you have set in the maratis animation pannel
Additionally, you can use a python script for setting up animations, instead of manually : Get the script here
Exporting to .mesh
In the left pane you will see these options :
Armature Animation = Bone Animation, will create a .mma file in the same folder than the mesh
Texture Animation = Texture offset animation, will create a .mta file in the same folder than the mesh
Material Animation = For example, opacity animation. won't create additional files
You can uncheck all these items if don't need any animations