Vec3

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vec3(x, y, z)

Minimal vector manipulation for 3d vector, compatible with the current table system.

  • x : the x component of the vector
  • y : the y component of the vector
  • z : the z component of the vector
vec = vec3(x, y, z)

Example: Allowing basic math (addition, multiplication etc).

pos = (getPosition(object) + vec3(1, 0, 0)) * 2

-- it's still a table like before :
x = pos[1]
y = pos[2]
z = pos[3]
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