SetRotation
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Revision as of 17:52, 8 February 2014 by Dahnielson (Talk | contribs)
setRotation(object, vector)
Set an object to a given rotation.
Example 1: This script will set the same rotation of another object getRotation
is used to determinate the first object (the target) position.
object = getObject("object") object2 = getObject("object2") -- Scene update function onSceneUpdate() rotation = getRotation(object) if isKeyPressed("SPACE") then setPosition(object2, {rotation[1], rotation[2], rotation[3]}) end end