MQuaternion
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Revision as of 01:17, 8 February 2014 by Dahnielson (Talk | contribs)
float MQuaternion::values[4][4]MQuaternion::MQuaternion(void)MQuaternion::MQuaternion(float val0, float val1, float val2, float val3)MQuaternion::MQuaternion(float angle, const MVector3 &axis)MQuaternion::MQuaternion(float xAngle, float yAngle, float zAngle)MQuaternion::MQuaternion(const MQuaternion &q1, MQuaternion q2, float interpolation)MQuaternion MQuaternion::operator*(const MQuaternion &quat) constvoid MQuaternion::operator*=(const MQuaternion &quat)MQuaternion MQuaternion::operator-(void) constbool MQuaternion::operator==(const MQuaternion &quat) constbool MQuaternion::operator!=(const MQuaternion &quat) constvoid MQuaternion::normalize(void)void MQuaternion::loadIdentity(void)void MQuaternion::setFromAngles(float xAngle, float yAngle, float zAngle)void MQuaternion::slerp(const MQuaternion &q1, const MQuaternion &q2, float interpolation)void MQuaternion::invert(void)void MQuaternion::setFromAngleAxis(float angle, const MVector3 &axis)void MQuaternion::setFromVectors(const MVector3 &source, const MVector3 &destination)MVector3 MQuaternion::getEulerAngles(void) constfloat MQuaternion::getAngle(void) constMVector3 MQuaternion::getAxis(void) const