ClassMOCamera
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Contents
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bool MOCamera::m_fogNone
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bool MOCamera::m_orthoNone
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float MOCamera::m_fovNone
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float MOCamera::m_fogDistanceNone
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float MOCamera::m_clippingNearNone
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float MOCamera::m_clippingFarNone
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MVector3 MOCamera::m_clearColorNone
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MMatrix4x4 MOCamera::m_currentViewMatrixNone
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MMatrix4x4 MOCamera::m_currentProjMatrixNone
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int MOCamera::m_currentViewport[4][4]
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MFrustum MOCamera::m_frustumNone
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unsigned int MOCamera::m_sceneLayerNone
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MTextureRef* MOCamera::m_renderColorTextureNone
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MTextureRef* MOCamera::m_renderDepthTextureNone
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MOCamera::MOCamera(void)
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MOCamera::~MOCamera(void)
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MOCamera::MOCamera(const MOCamera &camera)
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int MOCamera::getType(void)
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void MOCamera::enableFog(const bool fog)
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void MOCamera::enableOrtho(const bool ortho)
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void MOCamera::setFov(const float fov)
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void MOCamera::setFogDistance(const float fogDistance)
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void MOCamera::setClippingNear(const float clippingNear)
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void MOCamera::setClippingFar(const float clippingFar)
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bool MOCamera::isOrtho(void)
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bool MOCamera::hasFog(void)
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float MOCamera::getClippingNear(void)
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float MOCamera::getClippingFar(void)
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float MOCamera::getFov(void)
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float MOCamera::getFogDistance(void)
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void MOCamera::setClearColor(MVector3 clearColor)
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MVector3 MOCamera::getClearColor(void) const
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MVector3 MOCamera::getProjectedPoint(const MVector3 &point) const
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MVector3 MOCamera::getUnProjectedPoint(const MVector3 &point) const
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MMatrix4x4* MOCamera::getCurrentViewMatrix(void)
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MMatrix4x4* MOCamera::getCurrentProjMatrix(void)
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int* MOCamera::getCurrentViewport(void)
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MFrustum* MOCamera::getFrustum(void)
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void MOCamera::setSceneLayer(unsigned int sceneLayer)
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unsigned int MOCamera::getSceneLayer(void)
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void MOCamera::setRenderColorTexture(MTextureRef *renderColorTexture)
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void MOCamera::setRenderDepthTexture(MTextureRef *renderDepthTexture)
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MTextureRef* MOCamera::getRenderColorTexture(void)
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MTextureRef* MOCamera::getRenderDepthTexture(void)
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void MOCamera::updateListener(void)
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void MOCamera::enable(void)
bool MOCamera::m_fogNone
bool MOCamera::m_orthoNone
float MOCamera::m_fovNone
float MOCamera::m_fogDistanceNone
float MOCamera::m_clippingNearNone
float MOCamera::m_clippingFarNone
MVector3 MOCamera::m_clearColorNone
MMatrix4x4 MOCamera::m_currentViewMatrixNone
MMatrix4x4 MOCamera::m_currentProjMatrixNone
int MOCamera::m_currentViewport[4][4]
MFrustum MOCamera::m_frustumNone
unsigned int MOCamera::m_sceneLayerNone
MTextureRef* MOCamera::m_renderColorTextureNone
MTextureRef* MOCamera::m_renderDepthTextureNone
MOCamera::MOCamera(void)
MOCamera::~MOCamera(void)
MOCamera::MOCamera(const MOCamera &camera)
int MOCamera::getType(void)
void MOCamera::enableFog(const bool fog)
void MOCamera::enableOrtho(const bool ortho)
void MOCamera::setFov(const float fov)
void MOCamera::setFogDistance(const float fogDistance)
void MOCamera::setClippingNear(const float clippingNear)
void MOCamera::setClippingFar(const float clippingFar)
bool MOCamera::isOrtho(void)
bool MOCamera::hasFog(void)
float MOCamera::getClippingNear(void)
float MOCamera::getClippingFar(void)
float MOCamera::getFov(void)
float MOCamera::getFogDistance(void)
void MOCamera::setClearColor(MVector3 clearColor)
MVector3 MOCamera::getClearColor(void) const
MVector3 MOCamera::getProjectedPoint(const MVector3 &point) const
MVector3 MOCamera::getUnProjectedPoint(const MVector3 &point) const
MMatrix4x4* MOCamera::getCurrentViewMatrix(void)
MMatrix4x4* MOCamera::getCurrentProjMatrix(void)
int* MOCamera::getCurrentViewport(void)
MFrustum* MOCamera::getFrustum(void)
void MOCamera::setSceneLayer(unsigned int sceneLayer)
unsigned int MOCamera::getSceneLayer(void)
void MOCamera::setRenderColorTexture(MTextureRef *renderColorTexture)
void MOCamera::setRenderDepthTexture(MTextureRef *renderDepthTexture)
MTextureRef* MOCamera::getRenderColorTexture(void)
MTextureRef* MOCamera::getRenderDepthTexture(void)
void MOCamera::updateListener(void)
void MOCamera::enable(void)
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