ClassMGuiMenu
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Revision as of 00:08, 8 February 2014 by
Dahnielson
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Contents
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unsigned int MGuiMenu::m_menuIdNone
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void(* MGuiMenu::m_pointerEvent)(MGuiMenu *menu, MGuiEvent *guiEvent))(MGuiMenu *menu, MGuiEvent *guiEvent)
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MGuiWindow MGuiMenu::m_windowNone
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MGuiMenu::MGuiMenu(const MVector2 &position, const MVector2 &scale, const MVector4 &color, void(*pointerEvent)(MGuiMenu *menu, MGuiEvent *guiEvent))
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virtual MGuiMenu::~MGuiMenu()
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void MGuiMenu::sendVariable(void)
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void MGuiMenu::updateFromVariable(void)
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void MGuiMenu::onChange(void)
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unsigned int MGuiMenu::getMenuId(void)
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void MGuiMenu::setMenuId(unsigned int id)
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void MGuiMenu::addSimpleButton(const char *text, void(*buttonPointerEvent)(MGuiButton *button, MGuiEvent *guiEvent))
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void MGuiMenu::clearWindowMenu(void)
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void MGuiMenu::rescaleWindowMenu(void)
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void MGuiMenu::drawWindowMenu(void)
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MGuiWindow* MGuiMenu::getWindowMenu(void)
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void MGuiMenu::setWindowShadow(bool shadow)
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void MGuiMenu::setWindowMenuColor(const MVector4 &color)
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void MGuiMenu::onWindowMenuEvent(MWinEvent *windowEvent)
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bool MGuiMenu::isWindowMenuHighLight(void)
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bool MGuiMenu::isWindowMenuScrollBarPressed(void)
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void MGuiMenu::onEvent(MWinEvent *windowEvent)
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void MGuiMenu::setPointerEvent(void(*pointerEvent)(MGuiMenu *menu, MGuiEvent *guiEvent))
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const char* MGuiMenu::getText(void)
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void MGuiMenu::setPressed(bool pressed)
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void MGuiMenu::draw(void)
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bool MGuiMenu::findMenuId(void)
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void MGuiMenu::updateSelection(void)
unsigned int MGuiMenu::m_menuIdNone
void(* MGuiMenu::m_pointerEvent)(MGuiMenu *menu, MGuiEvent *guiEvent))(MGuiMenu *menu, MGuiEvent *guiEvent)
MGuiWindow MGuiMenu::m_windowNone
MGuiMenu::MGuiMenu(const MVector2 &position, const MVector2 &scale, const MVector4 &color, void(*pointerEvent)(MGuiMenu *menu, MGuiEvent *guiEvent))
virtual MGuiMenu::~MGuiMenu()
void MGuiMenu::sendVariable(void)
void MGuiMenu::updateFromVariable(void)
void MGuiMenu::onChange(void)
unsigned int MGuiMenu::getMenuId(void)
void MGuiMenu::setMenuId(unsigned int id)
void MGuiMenu::addSimpleButton(const char *text, void(*buttonPointerEvent)(MGuiButton *button, MGuiEvent *guiEvent))
void MGuiMenu::clearWindowMenu(void)
void MGuiMenu::rescaleWindowMenu(void)
void MGuiMenu::drawWindowMenu(void)
MGuiWindow* MGuiMenu::getWindowMenu(void)
void MGuiMenu::setWindowShadow(bool shadow)
void MGuiMenu::setWindowMenuColor(const MVector4 &color)
void MGuiMenu::onWindowMenuEvent(MWinEvent *windowEvent)
bool MGuiMenu::isWindowMenuHighLight(void)
bool MGuiMenu::isWindowMenuScrollBarPressed(void)
void MGuiMenu::onEvent(MWinEvent *windowEvent)
void MGuiMenu::setPointerEvent(void(*pointerEvent)(MGuiMenu *menu, MGuiEvent *guiEvent))
const char* MGuiMenu::getText(void)
void MGuiMenu::setPressed(bool pressed)
void MGuiMenu::draw(void)
bool MGuiMenu::findMenuId(void)
void MGuiMenu::updateSelection(void)
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