ClassMShaderRef
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Contents
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M_SHADER_TYPES MShaderRef::m_typeNone
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unsigned int MShaderRef::m_shaderIdNone
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MShaderRef::MShaderRef(unsigned int shaderId, M_SHADER_TYPES type, const char *filename)
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MShaderRef::~MShaderRef(void)
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void MShaderRef::clear(void)
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void MShaderRef::destroy(void)
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void MShaderRef::update(void)
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int MShaderRef::getType(void)
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void MShaderRef::setShaderId(unsigned int shaderId)
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unsigned int MShaderRef::getShaderId(void)
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M_SHADER_TYPES MShaderRef::getShaderType(void)
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static MShaderRef* MShaderRef::getNew(unsigned int shaderId, M_SHADER_TYPES type, const char *filename)
M_SHADER_TYPES MShaderRef::m_typeNone
unsigned int MShaderRef::m_shaderIdNone
MShaderRef::MShaderRef(unsigned int shaderId, M_SHADER_TYPES type, const char *filename)
MShaderRef::~MShaderRef(void)
void MShaderRef::clear(void)
void MShaderRef::destroy(void)
void MShaderRef::update(void)
int MShaderRef::getType(void)
void MShaderRef::setShaderId(unsigned int shaderId)
unsigned int MShaderRef::getShaderId(void)
M_SHADER_TYPES MShaderRef::getShaderType(void)
static MShaderRef* MShaderRef::getNew(unsigned int shaderId, M_SHADER_TYPES type, const char *filename)
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