ClassMGui2d
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Contents
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M_VAR_TYPE MGui2d::m_variableTypeNone
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void* MGui2d::m_variablePointerNone
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bool MGui2d::m_isScrollAffectNone
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bool MGui2d::m_isVisibleNone
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bool MGui2d::m_isHighLightNone
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bool MGui2d::m_isPressedNone
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unsigned int MGui2d::m_fontIdNone
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MGuiWindow* MGui2d::m_parentWindowNone
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MVector2 MGui2d::m_positionNone
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MVector2 MGui2d::m_scaleNone
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float MGui2d::m_textSizeNone
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bool MGui2d::m_hasNormalTextureNone
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bool MGui2d::m_hasPressedTextureNone
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bool MGui2d::m_hasHighLightTextureNone
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unsigned int MGui2d::m_normalTextureNone
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unsigned int MGui2d::m_pressedTextureNone
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unsigned int MGui2d::m_highLightTextureNone
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bool MGui2d::m_isDrawingTextNone
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bool MGui2d::m_centerTextNone
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bool MGui2d::m_autoScaleFromTextNone
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MVector4 MGui2d::m_normalColorNone
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MVector4 MGui2d::m_pressedColorNone
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MVector4 MGui2d::m_highLightColorNone
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MVector4 MGui2d::m_textColorNone
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bool MGui2d::m_hasShadowNone
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void* MGui2d::m_customVariableNone
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MGui2d::MGui2d(void)
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virtual MGui2d::~MGui2d(void)
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virtual void MGui2d::setPosition(const MVector2 &position)
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virtual void MGui2d::setXPosition(float x)
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virtual void MGui2d::setYPosition(float y)
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virtual void MGui2d::setScale(const MVector2 &scale)
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virtual void MGui2d::setXScale(float x)
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virtual void MGui2d::setYScale(float y)
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virtual void MGui2d::drawTexturedQuad(unsigned int textureId)
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virtual void MGui2d::drawShadow(void)
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virtual void MGui2d::drawQuad(void)
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virtual bool MGui2d::isScrollAffected(void)
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virtual void MGui2d::setScrollAffect(bool affect)
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virtual M_VAR_TYPE MGui2d::getVariableType(void)
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virtual void* MGui2d::getVariablePointer(void)
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virtual void MGui2d::enableVariable(void *variable, M_VAR_TYPE type)
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virtual void MGui2d::disableVariable(void)
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virtual void MGui2d::updateFromVariable(void)
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virtual void MGui2d::setShadow(bool shadow)
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virtual bool MGui2d::hasShadow(void)
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virtual void MGui2d::setDrawingText(bool draw)
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virtual void MGui2d::setTextSize(float size)
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virtual bool MGui2d::isDrawingText(void)
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virtual float MGui2d::getTextSize(void)
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void MGui2d::setCenterText(bool centerText)
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void MGui2d::setAutoScaleFromText(bool autoScaleFromText)
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bool MGui2d::isTextCentered(void)
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bool MGui2d::isAutoScaleFromTextEnabled(void)
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virtual void MGui2d::setParentWindow(MGuiWindow *window)
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virtual MGuiWindow* MGui2d::getParentWindow(void)
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virtual MVector2 MGui2d::getPosition(void)
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virtual MVector2 MGui2d::getScale(void)
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virtual void MGui2d::setNormalColor(const MVector4 &color)
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virtual void MGui2d::setPressedColor(const MVector4 &color)
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virtual void MGui2d::setHighLightColor(const MVector4 &color)
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virtual void MGui2d::setTextColor(const MVector4 &color)
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virtual MVector4 MGui2d::getNormalColor(void)
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virtual MVector4 MGui2d::getPressedColor(void)
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virtual MVector4 MGui2d::getHighLightColor(void)
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virtual MVector4 MGui2d::getTextColor(void)
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virtual void MGui2d::setNormalTexture(const char *filename)
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virtual void MGui2d::setPressedTexture(const char *filename)
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virtual void MGui2d::setHighLightTexture(const char *filename)
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virtual void MGui2d::disableNormalTexture(void)
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virtual void MGui2d::disablePressedTexture(void)
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virtual void MGui2d::disableHighLightTexture(void)
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virtual bool MGui2d::hasNormalTexture(void)
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virtual bool MGui2d::hasPressedTexture(void)
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virtual bool MGui2d::hasHighLightTexture(void)
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virtual unsigned int MGui2d::getNormalTexture(void)
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virtual unsigned int MGui2d::getPressedTexture(void)
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virtual unsigned int MGui2d::getHighLightTexture(void)
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virtual void MGui2d::setFontId(unsigned int fontId)
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virtual unsigned int MGui2d::getFontId(void)
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virtual MGuiTextureFont* MGui2d::getFont(void)
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virtual bool MGui2d::isPointInside(const MVector2 &point)
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virtual bool MGui2d::isMouseInside(void)
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virtual MVector2 MGui2d::getMouseLocalPosition(void)
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virtual bool MGui2d::isVisible(void)
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virtual bool MGui2d::isHighLight(void)
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virtual bool MGui2d::isPressed(void)
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virtual void MGui2d::setVisible(bool visible)
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virtual void MGui2d::setPressed(bool pressed)
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virtual void MGui2d::setHighLight(bool highLight)
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virtual void MGui2d::draw(void)
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virtual void MGui2d::rescale(void)
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virtual void MGui2d::autoScaleFromText(void)
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virtual void MGui2d::onEvent(MWinEvent *windowEvent)
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virtual const char* MGui2d::getText(void)
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void* MGui2d::getCustomVariable(void)
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void MGui2d::setCustomVariable(void *customVariable)
M_VAR_TYPE MGui2d::m_variableTypeNone
void* MGui2d::m_variablePointerNone
bool MGui2d::m_isScrollAffectNone
bool MGui2d::m_isVisibleNone
bool MGui2d::m_isHighLightNone
bool MGui2d::m_isPressedNone
unsigned int MGui2d::m_fontIdNone
MGuiWindow* MGui2d::m_parentWindowNone
MVector2 MGui2d::m_positionNone
MVector2 MGui2d::m_scaleNone
float MGui2d::m_textSizeNone
bool MGui2d::m_hasNormalTextureNone
bool MGui2d::m_hasPressedTextureNone
bool MGui2d::m_hasHighLightTextureNone
unsigned int MGui2d::m_normalTextureNone
unsigned int MGui2d::m_pressedTextureNone
unsigned int MGui2d::m_highLightTextureNone
bool MGui2d::m_isDrawingTextNone
bool MGui2d::m_centerTextNone
bool MGui2d::m_autoScaleFromTextNone
MVector4 MGui2d::m_normalColorNone
MVector4 MGui2d::m_pressedColorNone
MVector4 MGui2d::m_highLightColorNone
MVector4 MGui2d::m_textColorNone
bool MGui2d::m_hasShadowNone
void* MGui2d::m_customVariableNone
MGui2d::MGui2d(void)
virtual MGui2d::~MGui2d(void)
virtual void MGui2d::setPosition(const MVector2 &position)
virtual void MGui2d::setXPosition(float x)
virtual void MGui2d::setYPosition(float y)
virtual void MGui2d::setScale(const MVector2 &scale)
virtual void MGui2d::setXScale(float x)
virtual void MGui2d::setYScale(float y)
virtual void MGui2d::drawTexturedQuad(unsigned int textureId)
virtual void MGui2d::drawShadow(void)
virtual void MGui2d::drawQuad(void)
virtual bool MGui2d::isScrollAffected(void)
virtual void MGui2d::setScrollAffect(bool affect)
virtual M_VAR_TYPE MGui2d::getVariableType(void)
virtual void* MGui2d::getVariablePointer(void)
virtual void MGui2d::enableVariable(void *variable, M_VAR_TYPE type)
virtual void MGui2d::disableVariable(void)
virtual void MGui2d::updateFromVariable(void)
virtual void MGui2d::setShadow(bool shadow)
virtual bool MGui2d::hasShadow(void)
virtual void MGui2d::setDrawingText(bool draw)
virtual void MGui2d::setTextSize(float size)
virtual bool MGui2d::isDrawingText(void)
virtual float MGui2d::getTextSize(void)
void MGui2d::setCenterText(bool centerText)
void MGui2d::setAutoScaleFromText(bool autoScaleFromText)
bool MGui2d::isTextCentered(void)
bool MGui2d::isAutoScaleFromTextEnabled(void)
virtual void MGui2d::setParentWindow(MGuiWindow *window)
virtual MGuiWindow* MGui2d::getParentWindow(void)
virtual MVector2 MGui2d::getPosition(void)
virtual MVector2 MGui2d::getScale(void)
virtual void MGui2d::setNormalColor(const MVector4 &color)
virtual void MGui2d::setPressedColor(const MVector4 &color)
virtual void MGui2d::setHighLightColor(const MVector4 &color)
virtual void MGui2d::setTextColor(const MVector4 &color)
virtual MVector4 MGui2d::getNormalColor(void)
virtual MVector4 MGui2d::getPressedColor(void)
virtual MVector4 MGui2d::getHighLightColor(void)
virtual MVector4 MGui2d::getTextColor(void)
virtual void MGui2d::setNormalTexture(const char *filename)
virtual void MGui2d::setPressedTexture(const char *filename)
virtual void MGui2d::setHighLightTexture(const char *filename)
virtual void MGui2d::disableNormalTexture(void)
virtual void MGui2d::disablePressedTexture(void)
virtual void MGui2d::disableHighLightTexture(void)
virtual bool MGui2d::hasNormalTexture(void)
virtual bool MGui2d::hasPressedTexture(void)
virtual bool MGui2d::hasHighLightTexture(void)
virtual unsigned int MGui2d::getNormalTexture(void)
virtual unsigned int MGui2d::getPressedTexture(void)
virtual unsigned int MGui2d::getHighLightTexture(void)
virtual void MGui2d::setFontId(unsigned int fontId)
virtual unsigned int MGui2d::getFontId(void)
virtual MGuiTextureFont* MGui2d::getFont(void)
virtual bool MGui2d::isPointInside(const MVector2 &point)
virtual bool MGui2d::isMouseInside(void)
virtual MVector2 MGui2d::getMouseLocalPosition(void)
virtual bool MGui2d::isVisible(void)
virtual bool MGui2d::isHighLight(void)
virtual bool MGui2d::isPressed(void)
virtual void MGui2d::setVisible(bool visible)
virtual void MGui2d::setPressed(bool pressed)
virtual void MGui2d::setHighLight(bool highLight)
virtual void MGui2d::draw(void)
virtual void MGui2d::rescale(void)
virtual void MGui2d::autoScaleFromText(void)
virtual void MGui2d::onEvent(MWinEvent *windowEvent)
virtual const char* MGui2d::getText(void)
void* MGui2d::getCustomVariable(void)
void MGui2d::setCustomVariable(void *customVariable)
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