ClassMArmature
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Contents
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unsigned int MArmature::m_bonesNumberNone
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MOBone** MArmature::m_bonesNone
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MArmature::MArmature(void)
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virtual MArmature::~MArmature(void)
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void MArmature::clearBones(void)
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void MArmature::allocBones(unsigned int size)
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bool MArmature::getBoneId(const char *boneName, unsigned int *bId)
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MOBone* MArmature::addNewBone(void)
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MOBone* MArmature::getBoneByName(const char *name)
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unsigned int MArmature::getBonesNumber(void)
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MOBone* MArmature::getBone(unsigned int bId)
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void MArmature::constructBonesInversePoseMatrix(void)
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void MArmature::updateBonesSkinMatrix(void)
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void MArmature::processBonesLinking(void)
unsigned int MArmature::m_bonesNumberNone
MOBone** MArmature::m_bonesNone
MArmature::MArmature(void)
virtual MArmature::~MArmature(void)
void MArmature::clearBones(void)
void MArmature::allocBones(unsigned int size)
bool MArmature::getBoneId(const char *boneName, unsigned int *bId)
MOBone* MArmature::addNewBone(void)
MOBone* MArmature::getBoneByName(const char *name)
unsigned int MArmature::getBonesNumber(void)
MOBone* MArmature::getBone(unsigned int bId)
void MArmature::constructBonesInversePoseMatrix(void)
void MArmature::updateBonesSkinMatrix(void)
void MArmature::processBonesLinking(void)
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