ClassMVector4
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Contents
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float MVector4::xNone
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float MVector4::yNone
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float MVector4::zNone
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float MVector4::wNone
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MVector4::MVector4(void)
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MVector4::MVector4(float newX, float newY, float newZ, float newW)
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MVector4::MVector4(const float value)
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MVector4::MVector4(const float *values)
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MVector4::MVector4(const MVector4 &vec)
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MVector4::MVector4(const MVector3 &vec)
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MVector4::MVector4(const MColor &color)
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MVector4 MVector4::operator+(const MVector4 &vec) const
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MVector4 MVector4::operator-(const MVector4 &vec) const
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MVector4 MVector4::operator*(const float value) const
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MVector4 MVector4::operator/(const float value) const
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bool MVector4::operator==(const MVector4 &vec) const
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bool MVector4::operator!=(const MVector4 &vec) const
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void MVector4::operator+=(const MVector4 &vec)
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void MVector4::operator-=(const MVector4 &vec)
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void MVector4::operator*=(const float value)
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void MVector4::operator/=(const float value)
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MVector4 MVector4::operator-(void) const
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MVector4 MVector4::operator+(void) const
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MVector4::operator float *() const
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MVector4::operator const float *() const
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MVector4::operator MVector3()
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void MVector4::set(float newX, float newY, float newZ, float newW)
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void MVector4::loadIdentity(void)
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float MVector4::dotProduct(const MVector4 &vec)
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MVector4 MVector4::lerp(const MVector4 &vec, float factor) const
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MVector4 operator*(float factor, const MVector4 &vec)
float MVector4::xNone
float MVector4::yNone
float MVector4::zNone
float MVector4::wNone
MVector4::MVector4(void)
MVector4::MVector4(float newX, float newY, float newZ, float newW)
MVector4::MVector4(const float value)
MVector4::MVector4(const float *values)
MVector4::MVector4(const MVector4 &vec)
MVector4::MVector4(const MVector3 &vec)
MVector4::MVector4(const MColor &color)
MVector4 MVector4::operator+(const MVector4 &vec) const
MVector4 MVector4::operator-(const MVector4 &vec) const
MVector4 MVector4::operator*(const float value) const
MVector4 MVector4::operator/(const float value) const
bool MVector4::operator==(const MVector4 &vec) const
bool MVector4::operator!=(const MVector4 &vec) const
void MVector4::operator+=(const MVector4 &vec)
void MVector4::operator-=(const MVector4 &vec)
void MVector4::operator*=(const float value)
void MVector4::operator/=(const float value)
MVector4 MVector4::operator-(void) const
MVector4 MVector4::operator+(void) const
MVector4::operator float *() const
MVector4::operator const float *() const
MVector4::operator MVector3()
void MVector4::set(float newX, float newY, float newZ, float newW)
void MVector4::loadIdentity(void)
float MVector4::dotProduct(const MVector4 &vec)
MVector4 MVector4::lerp(const MVector4 &vec, float factor) const
MVector4 operator*(float factor, const MVector4 &vec)
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