ClassMVector2
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Contents
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float MVector2::xNone
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float MVector2::yNone
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MVector2::MVector2(void)
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MVector2::MVector2(float newX, float newY)
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MVector2::MVector2(const float value)
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MVector2::MVector2(const float *values)
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MVector2::MVector2(const MVector2 &vec)
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MVector2::MVector2(const MVector3 &vec)
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MVector2 MVector2::operator+(const float value) const
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MVector2 MVector2::operator-(const float value) const
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MVector2 MVector2::operator+(const MVector2 &vec) const
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MVector2 MVector2::operator-(const MVector2 &vec) const
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MVector2 MVector2::operator*(const float value) const
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MVector2 MVector2::operator*(const MVector2 &vec) const
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MVector2 MVector2::operator/(const MVector2 &vec) const
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MVector2 MVector2::operator/(const float value) const
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bool MVector2::operator==(const MVector2 &vec) const
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void MVector2::operator=(const float value)
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bool MVector2::operator!=(const MVector2 &vec) const
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void MVector2::operator+=(const MVector2 &vec)
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void MVector2::operator-=(const MVector2 &vec)
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void MVector2::operator*=(const MVector2 &vec)
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void MVector2::operator/=(const MVector2 &vec)
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void MVector2::operator*=(const float value)
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void MVector2::operator/=(const float value)
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MVector2 MVector2::operator-(void) const
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MVector2 MVector2::operator+(void) const
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MVector2::operator float *() const
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MVector2::operator const float *() const
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void MVector2::set(float newX, float newY)
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void MVector2::loadIdentity(void)
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void MVector2::normalize()
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void MVector2::rotate(const float angle)
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MVector2 MVector2::getNormalized() const
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MVector2 MVector2::getRotated(const float angle) const
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float MVector2::getAngleBetween(const MVector2 &vec)
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float MVector2::getLength() const
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float MVector2::getSquaredLength() const
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float MVector2::dotProduct(const MVector2 &vec) const
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MVector2 MVector2::lerp(const MVector2 &vec, float factor) const
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MVector2 operator*(float factor, const MVector2 &vec)
float MVector2::xNone
float MVector2::yNone
MVector2::MVector2(void)
MVector2::MVector2(float newX, float newY)
MVector2::MVector2(const float value)
MVector2::MVector2(const float *values)
MVector2::MVector2(const MVector2 &vec)
MVector2::MVector2(const MVector3 &vec)
MVector2 MVector2::operator+(const float value) const
MVector2 MVector2::operator-(const float value) const
MVector2 MVector2::operator+(const MVector2 &vec) const
MVector2 MVector2::operator-(const MVector2 &vec) const
MVector2 MVector2::operator*(const float value) const
MVector2 MVector2::operator*(const MVector2 &vec) const
MVector2 MVector2::operator/(const MVector2 &vec) const
MVector2 MVector2::operator/(const float value) const
bool MVector2::operator==(const MVector2 &vec) const
void MVector2::operator=(const float value)
bool MVector2::operator!=(const MVector2 &vec) const
void MVector2::operator+=(const MVector2 &vec)
void MVector2::operator-=(const MVector2 &vec)
void MVector2::operator*=(const MVector2 &vec)
void MVector2::operator/=(const MVector2 &vec)
void MVector2::operator*=(const float value)
void MVector2::operator/=(const float value)
MVector2 MVector2::operator-(void) const
MVector2 MVector2::operator+(void) const
MVector2::operator float *() const
MVector2::operator const float *() const
void MVector2::set(float newX, float newY)
void MVector2::loadIdentity(void)
void MVector2::normalize()
void MVector2::rotate(const float angle)
MVector2 MVector2::getNormalized() const
MVector2 MVector2::getRotated(const float angle) const
float MVector2::getAngleBetween(const MVector2 &vec)
float MVector2::getLength() const
float MVector2::getSquaredLength() const
float MVector2::dotProduct(const MVector2 &vec) const
MVector2 MVector2::lerp(const MVector2 &vec, float factor) const
MVector2 operator*(float factor, const MVector2 &vec)
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