ClassMEngine

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Revision as of 00:06, 8 February 2014 by Dahnielson (Talk | contribs)
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bool MEngine::m_isActiveNone

MSoundContext* MEngine::m_soundContextNone

MRenderingContext* MEngine::m_renderingContextNone

MPhysicsContext* MEngine::m_physicsContextNone

MScriptContext* MEngine::m_scriptContextNone

MInputContext* MEngine::m_inputContextNone

MSystemContext* MEngine::m_systemContextNone

MDataLoader MEngine::m_fontLoaderNone

MDataLoader MEngine::m_imageLoaderNone

MDataLoader MEngine::m_soundLoaderNone

MDataLoader MEngine::m_meshLoaderNone

MDataLoader MEngine::m_armatureAnimLoaderNone

MDataLoader MEngine::m_texturesAnimLoaderNone

MDataLoader MEngine::m_materialsAnimLoaderNone

MDataLoader MEngine::m_levelLoaderNone

MBehaviorManager MEngine::m_behaviorManagerNone

MRendererManager MEngine::m_rendererManagerNone

MPackageManager* MEngine::m_packageManagerNone

MLevel* MEngine::m_levelNone

MGame* MEngine::m_gameNone

MRenderer* MEngine::m_rendererNone

char* MEngine::m_requestedLevelToLoadNone

MEngine::MEngine(void)

MEngine::~MEngine(void)

void MEngine::setActive(bool active)

bool MEngine::isActive(void)

void MEngine::setSoundContext(MSoundContext *soundContext)

void MEngine::setRenderingContext(MRenderingContext *renderingContext)

void MEngine::setPhysicsContext(MPhysicsContext *physicsContext)

void MEngine::setScriptContext(MScriptContext *scriptContext)

void MEngine::setInputContext(MInputContext *inputContext)

void MEngine::setSystemContext(MSystemContext *systemContext)

MSoundContext* MEngine::getSoundContext(void)

MRenderingContext* MEngine::getRenderingContext(void)

MPhysicsContext* MEngine::getPhysicsContext(void)

MScriptContext* MEngine::getScriptContext(void)

MInputContext* MEngine::getInputContext(void)

MSystemContext* MEngine::getSystemContext(void)

MDataLoader* MEngine::getFontLoader(void)

MDataLoader* MEngine::getImageLoader(void)

MDataLoader* MEngine::getSoundLoader(void)

MDataLoader* MEngine::getMeshLoader(void)

MDataLoader* MEngine::getArmatureAnimLoader(void)

MDataLoader* MEngine::getTexturesAnimLoader(void)

MDataLoader* MEngine::getMaterialsAnimLoader(void)

MDataLoader* MEngine::getLevelLoader(void)

MBehaviorManager* MEngine::getBehaviorManager(void)

MRendererManager* MEngine::getRendererManager(void)

void MEngine::setPackageManager(MPackageManager *packageManager)

MPackageManager* MEngine::getPackageManager(void)

void MEngine::updateRequests(void)

void MEngine::setLevel(MLevel *level)

bool MEngine::loadLevel(const char *filename)

void MEngine::requestLoadLevel(const char *filename)

bool MEngine::doesLevelExist(const char *filename)

MLevel* MEngine::getLevel(void)

void MEngine::setGame(MGame *game)

MGame* MEngine::getGame(void)

void MEngine::setRenderer(MRenderer *renderer)

MRenderer* MEngine::getRenderer(void)

static MEngine* MEngine::getInstance(void)

void MEngine::loadLevelIfRequested()

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