ClassMEngine
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Contents
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bool MEngine::m_isActiveNone
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MSoundContext* MEngine::m_soundContextNone
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MRenderingContext* MEngine::m_renderingContextNone
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MPhysicsContext* MEngine::m_physicsContextNone
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MScriptContext* MEngine::m_scriptContextNone
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MInputContext* MEngine::m_inputContextNone
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MSystemContext* MEngine::m_systemContextNone
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MDataLoader MEngine::m_fontLoaderNone
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MDataLoader MEngine::m_imageLoaderNone
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MDataLoader MEngine::m_soundLoaderNone
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MDataLoader MEngine::m_meshLoaderNone
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MDataLoader MEngine::m_armatureAnimLoaderNone
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MDataLoader MEngine::m_texturesAnimLoaderNone
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MDataLoader MEngine::m_materialsAnimLoaderNone
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MDataLoader MEngine::m_levelLoaderNone
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MBehaviorManager MEngine::m_behaviorManagerNone
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MRendererManager MEngine::m_rendererManagerNone
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MPackageManager* MEngine::m_packageManagerNone
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MLevel* MEngine::m_levelNone
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MGame* MEngine::m_gameNone
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MRenderer* MEngine::m_rendererNone
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char* MEngine::m_requestedLevelToLoadNone
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MEngine::MEngine(void)
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MEngine::~MEngine(void)
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void MEngine::setActive(bool active)
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bool MEngine::isActive(void)
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void MEngine::setSoundContext(MSoundContext *soundContext)
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void MEngine::setRenderingContext(MRenderingContext *renderingContext)
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void MEngine::setPhysicsContext(MPhysicsContext *physicsContext)
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void MEngine::setScriptContext(MScriptContext *scriptContext)
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void MEngine::setInputContext(MInputContext *inputContext)
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void MEngine::setSystemContext(MSystemContext *systemContext)
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MSoundContext* MEngine::getSoundContext(void)
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MRenderingContext* MEngine::getRenderingContext(void)
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MPhysicsContext* MEngine::getPhysicsContext(void)
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MScriptContext* MEngine::getScriptContext(void)
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MInputContext* MEngine::getInputContext(void)
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MSystemContext* MEngine::getSystemContext(void)
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MDataLoader* MEngine::getFontLoader(void)
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MDataLoader* MEngine::getImageLoader(void)
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MDataLoader* MEngine::getSoundLoader(void)
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MDataLoader* MEngine::getMeshLoader(void)
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MDataLoader* MEngine::getArmatureAnimLoader(void)
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MDataLoader* MEngine::getTexturesAnimLoader(void)
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MDataLoader* MEngine::getMaterialsAnimLoader(void)
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MDataLoader* MEngine::getLevelLoader(void)
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MBehaviorManager* MEngine::getBehaviorManager(void)
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MRendererManager* MEngine::getRendererManager(void)
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void MEngine::setPackageManager(MPackageManager *packageManager)
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MPackageManager* MEngine::getPackageManager(void)
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void MEngine::updateRequests(void)
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void MEngine::setLevel(MLevel *level)
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bool MEngine::loadLevel(const char *filename)
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void MEngine::requestLoadLevel(const char *filename)
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bool MEngine::doesLevelExist(const char *filename)
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MLevel* MEngine::getLevel(void)
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void MEngine::setGame(MGame *game)
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MGame* MEngine::getGame(void)
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void MEngine::setRenderer(MRenderer *renderer)
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MRenderer* MEngine::getRenderer(void)
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static MEngine* MEngine::getInstance(void)
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void MEngine::loadLevelIfRequested()
bool MEngine::m_isActiveNone
MSoundContext* MEngine::m_soundContextNone
MRenderingContext* MEngine::m_renderingContextNone
MPhysicsContext* MEngine::m_physicsContextNone
MScriptContext* MEngine::m_scriptContextNone
MInputContext* MEngine::m_inputContextNone
MSystemContext* MEngine::m_systemContextNone
MDataLoader MEngine::m_fontLoaderNone
MDataLoader MEngine::m_imageLoaderNone
MDataLoader MEngine::m_soundLoaderNone
MDataLoader MEngine::m_meshLoaderNone
MDataLoader MEngine::m_armatureAnimLoaderNone
MDataLoader MEngine::m_texturesAnimLoaderNone
MDataLoader MEngine::m_materialsAnimLoaderNone
MDataLoader MEngine::m_levelLoaderNone
MBehaviorManager MEngine::m_behaviorManagerNone
MRendererManager MEngine::m_rendererManagerNone
MPackageManager* MEngine::m_packageManagerNone
MLevel* MEngine::m_levelNone
MGame* MEngine::m_gameNone
MRenderer* MEngine::m_rendererNone
char* MEngine::m_requestedLevelToLoadNone
MEngine::MEngine(void)
MEngine::~MEngine(void)
void MEngine::setActive(bool active)
bool MEngine::isActive(void)
void MEngine::setSoundContext(MSoundContext *soundContext)
void MEngine::setRenderingContext(MRenderingContext *renderingContext)
void MEngine::setPhysicsContext(MPhysicsContext *physicsContext)
void MEngine::setScriptContext(MScriptContext *scriptContext)
void MEngine::setInputContext(MInputContext *inputContext)
void MEngine::setSystemContext(MSystemContext *systemContext)
MSoundContext* MEngine::getSoundContext(void)
MRenderingContext* MEngine::getRenderingContext(void)
MPhysicsContext* MEngine::getPhysicsContext(void)
MScriptContext* MEngine::getScriptContext(void)
MInputContext* MEngine::getInputContext(void)
MSystemContext* MEngine::getSystemContext(void)
MDataLoader* MEngine::getFontLoader(void)
MDataLoader* MEngine::getImageLoader(void)
MDataLoader* MEngine::getSoundLoader(void)
MDataLoader* MEngine::getMeshLoader(void)
MDataLoader* MEngine::getArmatureAnimLoader(void)
MDataLoader* MEngine::getTexturesAnimLoader(void)
MDataLoader* MEngine::getMaterialsAnimLoader(void)
MDataLoader* MEngine::getLevelLoader(void)
MBehaviorManager* MEngine::getBehaviorManager(void)
MRendererManager* MEngine::getRendererManager(void)
void MEngine::setPackageManager(MPackageManager *packageManager)
MPackageManager* MEngine::getPackageManager(void)
void MEngine::updateRequests(void)
void MEngine::setLevel(MLevel *level)
bool MEngine::loadLevel(const char *filename)
void MEngine::requestLoadLevel(const char *filename)
bool MEngine::doesLevelExist(const char *filename)
MLevel* MEngine::getLevel(void)
void MEngine::setGame(MGame *game)
MGame* MEngine::getGame(void)
void MEngine::setRenderer(MRenderer *renderer)
MRenderer* MEngine::getRenderer(void)
static MEngine* MEngine::getInstance(void)
void MEngine::loadLevelIfRequested()
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