ClassMBox3d

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MVector3 MBox3d::minNone

MVector3 MBox3d::maxNone

MBox3d::MBox3d(void)

MBox3d::MBox3d(const MBox3d &box)

MBox3d::MBox3d(const MVector3 &_min, const MVector3 &_max)

void MBox3d::initFromPoints(const MVector3 *points, unsigned int pointsNumber)

bool MBox3d::isInCollisionWith(const MBox3d &box)

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