ClassMGuiTextureFont
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Revision as of 00:05, 8 February 2014 by
Dahnielson
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Contents
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unsigned int MGuiTextureFont::m_textureNone
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float MGuiTextureFont::m_spaceNone
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float MGuiTextureFont::m_tabSpaceNone
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MGuiTextureFont::MGuiTextureFont(const char *filename)
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void MGuiTextureFont::setTexture(unsigned int textureId)
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unsigned int MGuiTextureFont::findPointedCharacter(const char *text, const MVector2 &position, float size, const MVector2 &point)
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MVector2 MGuiTextureFont::getMaxSize(const char *text, const float size)
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MVector2 MGuiTextureFont::getCharacterPosition(const char *text, const MVector2 &position, const float size, const unsigned int charId)
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void MGuiTextureFont::setSpace(const float space)
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float MGuiTextureFont::getSpace(void)
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void MGuiTextureFont::setTabSpace(const float tabSpace)
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float MGuiTextureFont::getTabSpace(void)
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void MGuiTextureFont::draw(const char *text, const MVector2 &position, float size)
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void MGuiTextureFont::drawSelection(const char *text, const MVector2 &position, float size, unsigned int startId, unsigned int endId)
unsigned int MGuiTextureFont::m_textureNone
float MGuiTextureFont::m_spaceNone
float MGuiTextureFont::m_tabSpaceNone
MGuiTextureFont::MGuiTextureFont(const char *filename)
void MGuiTextureFont::setTexture(unsigned int textureId)
unsigned int MGuiTextureFont::findPointedCharacter(const char *text, const MVector2 &position, float size, const MVector2 &point)
MVector2 MGuiTextureFont::getMaxSize(const char *text, const float size)
MVector2 MGuiTextureFont::getCharacterPosition(const char *text, const MVector2 &position, const float size, const unsigned int charId)
void MGuiTextureFont::setSpace(const float space)
float MGuiTextureFont::getSpace(void)
void MGuiTextureFont::setTabSpace(const float tabSpace)
float MGuiTextureFont::getTabSpace(void)
void MGuiTextureFont::draw(const char *text, const MVector2 &position, float size)
void MGuiTextureFont::drawSelection(const char *text, const MVector2 &position, float size, unsigned int startId, unsigned int endId)
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