ClassMOLight

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[Category:Doxygen]==M_LIGHT_TYPES MOLight::m_lightTypeNone==

Contents

float MOLight::m_radiusNone

float MOLight::m_intensityNone

MVector3 MOLight::m_colorNone

float MOLight::m_spotAngleNone

float MOLight::m_spotExponentNone

bool MOLight::m_shadowNone

float MOLight::m_shadowBiasNone

float MOLight::m_shadowBlurNone

unsigned int MOLight::m_shadowQualityNone

MOLight::MOLight(void)

MOLight::~MOLight(void)

MOLight::MOLight(const MOLight &light)

int MOLight::getType(void)

void MOLight::setLightType(M_LIGHT_TYPES lightType)

M_LIGHT_TYPES MOLight::getLightType(void)

void MOLight::castShadow(bool shadow)

void MOLight::setShadowQuality(unsigned int shadowQuality)

void MOLight::setShadowBias(float shadowBias)

void MOLight::setShadowBlur(float shadowBlur)

bool MOLight::isCastingShadow(void)

unsigned int MOLight::getShadowQuality(void)

float MOLight::getShadowBias(void)

float MOLight::getShadowBlur(void)

void MOLight::setRadius(float radius)

float MOLight::getRadius(void)

void MOLight::setIntensity(float intensity)

void MOLight::setColor(const MVector3 &color)

float MOLight::getIntensity(void)

MVector3 MOLight::getColor(void) const

MVector3 MOLight::getFinalColor(void) const

void MOLight::setSpotAngle(float angle)

void MOLight::setSpotExponent(float exponent)

float MOLight::getSpotAngle(void)

float MOLight::getSpotExponent(void)

void MOLight::updateVisibility(MOCamera *camera)

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