[Category:Doxygen]==M_LIGHT_TYPES MOLight::m_lightTypeNone==
float MOLight::m_radiusNone
float MOLight::m_intensityNone
MVector3 MOLight::m_colorNone
float MOLight::m_spotAngleNone
float MOLight::m_spotExponentNone
bool MOLight::m_shadowNone
float MOLight::m_shadowBiasNone
float MOLight::m_shadowBlurNone
unsigned int MOLight::m_shadowQualityNone
MOLight::MOLight(void)
MOLight::~MOLight(void)
MOLight::MOLight(const MOLight &light)
int MOLight::getType(void)
void MOLight::setLightType(M_LIGHT_TYPES lightType)
M_LIGHT_TYPES MOLight::getLightType(void)
void MOLight::castShadow(bool shadow)
void MOLight::setShadowQuality(unsigned int shadowQuality)
void MOLight::setShadowBias(float shadowBias)
void MOLight::setShadowBlur(float shadowBlur)
bool MOLight::isCastingShadow(void)
unsigned int MOLight::getShadowQuality(void)
float MOLight::getShadowBias(void)
float MOLight::getShadowBlur(void)
void MOLight::setRadius(float radius)
float MOLight::getRadius(void)
void MOLight::setIntensity(float intensity)
void MOLight::setColor(const MVector3 &color)
float MOLight::getIntensity(void)
MVector3 MOLight::getColor(void) const
MVector3 MOLight::getFinalColor(void) const
void MOLight::setSpotAngle(float angle)
void MOLight::setSpotExponent(float exponent)
float MOLight::getSpotAngle(void)
float MOLight::getSpotExponent(void)
void MOLight::updateVisibility(MOCamera *camera)