ClassMMesh

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[Category:Doxygen]==unsigned int MMesh::m_animsRangesNumberNone==

Contents

MAnimRange* MMesh::m_animsRangesNone

MArmatureAnimRef* MMesh::m_armatureAnimRefNone

MTexturesAnimRef* MMesh::m_texturesAnimRefNone

MMaterialsAnimRef* MMesh::m_materialsAnimRefNone

MArmature* MMesh::m_armatureNone

unsigned int MMesh::m_texturesNumberNone

MTexture** MMesh::m_texturesNone

unsigned int MMesh::m_materialsNumberNone

MMaterial** MMesh::m_materialsNone

unsigned int MMesh::m_subMeshsNumberNone

MSubMesh* MMesh::m_subMeshsNone

MBox3d MMesh::m_boundingBoxNone

MMesh::MMesh(void)

MMesh::~MMesh(void)

void MMesh::destroy(void)

void MMesh::clear(void)

void MMesh::clearAnimsRanges(void)

MAnimRange* MMesh::allocAnimsRanges(unsigned int size)

unsigned int MMesh::getAnimsRangesNumber(void)

MAnimRange* MMesh::getAnimsRanges(void)

void MMesh::setArmatureAnimRef(MArmatureAnimRef *armatureAnimRef)

MArmatureAnimRef* MMesh::getArmatureAnimRef(void)

MArmatureAnim* MMesh::getArmatureAnim(void)

void MMesh::setTexturesAnimRef(MTexturesAnimRef *texturesAnimRef)

MTexturesAnimRef* MMesh::getTexturesAnimRef(void)

MTexturesAnim* MMesh::getTexturesAnim(void)

void MMesh::setMaterialsAnimRef(MMaterialsAnimRef *materialsAnimRef)

MMaterialsAnimRef* MMesh::getMaterialsAnimRef(void)

MMaterialsAnim* MMesh::getMaterialsAnim(void)

void MMesh::clearArmature(void)

MArmature* MMesh::createArmature(void)

MArmature* MMesh::getArmature(void)

void MMesh::allocTextures(unsigned int size)

void MMesh::clearTextures(void)

MTexture* MMesh::addNewTexture(MTextureRef *texRef)

unsigned int MMesh::getTexturesNumber(void)

MTexture* MMesh::getTexture(unsigned int id)

void MMesh::allocMaterials(unsigned int size)

void MMesh::clearMaterials(void)

MMaterial* MMesh::addNewMaterial(void)

unsigned int MMesh::getMaterialsNumber(void)

MMaterial* MMesh::getMaterial(unsigned int id)

void MMesh::clearSubMeshs(void)

MSubMesh* MMesh::allocSubMeshs(unsigned int size)

unsigned int MMesh::getSubMeshsNumber(void)

MSubMesh* MMesh::getSubMeshs(void)

void MMesh::updateBoundingBox(void)

MBox3d* MMesh::getBoundingBox(void)

static MMesh* MMesh::getNew(void)

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