MPhysicsProperties
MPhysicsProperties is a class used by MOEntity.
The class is defined in the MOEntity source code itself.
MPhysicsProperties contains all the properties that will be used from the physics engine.
These properties can also be edited from the Maratis Editor.
The properties are mere value holders for the physics engine engine. This means that editing them when the game is already started will have no effect at all. The properties takes effect only when the scene prepares the physics (MScene::preparePhysics) creating the collision objects for every entity.
However you can apply the new values using these methods of MPhysicsContext:
Another option is to reload all the physics properties of the entity using MScene::prepareCollisionShape and MScene::PrepareCollisionObject.