ClassMPhysicsProperties

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MPhysicsConstraint* MPhysicsProperties::m_constraintNone

unsigned int MPhysicsProperties::m_shapeIdNone

unsigned int MPhysicsProperties::m_collisionObjectIdNone

M_COLLISION_SHAPE_TYPE MPhysicsProperties::m_collisionShapeNone

bool MPhysicsProperties::m_ghostNone

float MPhysicsProperties::m_massNone

float MPhysicsProperties::m_frictionNone

float MPhysicsProperties::m_restitutionNone

float MPhysicsProperties::m_linearDampingNone

float MPhysicsProperties::m_angularDampingNone

float MPhysicsProperties::m_angularFactorNone

MVector3 MPhysicsProperties::m_linearFactorNone

MPhysicsProperties::MPhysicsProperties(void)

MPhysicsProperties::MPhysicsProperties(const MPhysicsProperties &physicsProperties)

MPhysicsProperties::~MPhysicsProperties(void)

void MPhysicsProperties::deleteConstraint(void)

MPhysicsConstraint* MPhysicsProperties::createConstraint(void)

MPhysicsConstraint* MPhysicsProperties::getConstraint(void)

void MPhysicsProperties::setShapeId(unsigned int shapeId)

unsigned int MPhysicsProperties::getShapeId(void)

void MPhysicsProperties::setCollisionObjectId(unsigned int collisionObjectId)

unsigned int MPhysicsProperties::getCollisionObjectId(void)

void MPhysicsProperties::setCollisionShape(M_COLLISION_SHAPE_TYPE collisionShape)

M_COLLISION_SHAPE_TYPE MPhysicsProperties::getCollisionShape(void)

void MPhysicsProperties::setGhost(bool ghost)

bool MPhysicsProperties::isGhost(void)

void MPhysicsProperties::setMass(float mass)

float MPhysicsProperties::getMass(void)

void MPhysicsProperties::setFriction(float friction)

float MPhysicsProperties::getFriction(void)

void MPhysicsProperties::setRestitution(float restitution)

float MPhysicsProperties::getRestitution(void)

void MPhysicsProperties::setLinearDamping(float linearDamping)

float MPhysicsProperties::getLinearDamping(void)

void MPhysicsProperties::setAngularDamping(float angularDamping)

float MPhysicsProperties::getAngularDamping(void)

void MPhysicsProperties::setAngularFactor(float angularFactor)

float MPhysicsProperties::getAngularFactor(void)

void MPhysicsProperties::setLinearFactor(const MVector3 &linearFactor)

MVector3* MPhysicsProperties::getLinearFactor(void)

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