ClassMOEntity
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Contents
1
MMeshRef* MOEntity::m_meshRefNone
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bool MOEntity::m_isInvisibleNone
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unsigned int MOEntity::m_animationIdNone
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int MOEntity::m_currentLoopNone
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float MOEntity::m_animationSpeedNone
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float MOEntity::m_currentFrameNone
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MPhysicsProperties* MOEntity::m_physicsPropertiesNone
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MBox3d MOEntity::m_boundingBoxNone
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MOEntity::MOEntity(MMeshRef *meshRef)
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MOEntity::~MOEntity(void)
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MOEntity::MOEntity(const MOEntity &entity)
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int MOEntity::getType(void)
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void MOEntity::setActive(bool active)
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void MOEntity::setInvisible(bool invisible)
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bool MOEntity::isInvisible(void)
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MMesh* MOEntity::getMesh(void)
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void MOEntity::setMeshRef(MMeshRef *meshRef)
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MMeshRef* MOEntity::getMeshRef(void)
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void MOEntity::changeAnimation(unsigned int animationId)
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bool MOEntity::isAnimationOver(void)
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void MOEntity::setAnimationSpeed(float animationSpeed)
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void MOEntity::setCurrentFrame(float currentFrame)
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unsigned int MOEntity::getAnimationId(void)
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float MOEntity::getAnimationSpeed(void)
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float MOEntity::getCurrentFrame(void)
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void MOEntity::deletePhysicsProperties(void)
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MPhysicsProperties* MOEntity::createPhysicsProperties(void)
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MPhysicsProperties* MOEntity::getPhysicsProperties(void)
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MBox3d* MOEntity::getBoundingBox(void)
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void MOEntity::update(void)
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void MOEntity::updateVisibility(MOCamera *camera)
MMeshRef* MOEntity::m_meshRefNone
bool MOEntity::m_isInvisibleNone
unsigned int MOEntity::m_animationIdNone
int MOEntity::m_currentLoopNone
float MOEntity::m_animationSpeedNone
float MOEntity::m_currentFrameNone
MPhysicsProperties* MOEntity::m_physicsPropertiesNone
MBox3d MOEntity::m_boundingBoxNone
MOEntity::MOEntity(MMeshRef *meshRef)
MOEntity::~MOEntity(void)
MOEntity::MOEntity(const MOEntity &entity)
int MOEntity::getType(void)
void MOEntity::setActive(bool active)
void MOEntity::setInvisible(bool invisible)
bool MOEntity::isInvisible(void)
MMesh* MOEntity::getMesh(void)
void MOEntity::setMeshRef(MMeshRef *meshRef)
MMeshRef* MOEntity::getMeshRef(void)
void MOEntity::changeAnimation(unsigned int animationId)
bool MOEntity::isAnimationOver(void)
void MOEntity::setAnimationSpeed(float animationSpeed)
void MOEntity::setCurrentFrame(float currentFrame)
unsigned int MOEntity::getAnimationId(void)
float MOEntity::getAnimationSpeed(void)
float MOEntity::getCurrentFrame(void)
void MOEntity::deletePhysicsProperties(void)
MPhysicsProperties* MOEntity::createPhysicsProperties(void)
MPhysicsProperties* MOEntity::getPhysicsProperties(void)
MBox3d* MOEntity::getBoundingBox(void)
void MOEntity::update(void)
void MOEntity::updateVisibility(MOCamera *camera)
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