ClassMBehaviorManager

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vector<MBehaviorCreator *> MBehaviorManager::m_behaviorsNone

MBehaviorManager::MBehaviorManager(void)

virtual MBehaviorManager::~MBehaviorManager(void)

void MBehaviorManager::clear(void)

void MBehaviorManager::addBehavior(const char *name, int objectFilter, MBehavior *(*getNewBehaviorFunctionPointer)(MObject3d *parentObject))

MBehaviorCreator* MBehaviorManager::getBehaviorByName(const char *name)

unsigned int MBehaviorManager::getBehaviorsNumber(void)

MBehaviorCreator* MBehaviorManager::getBehaviorByIndex(const unsigned int id)

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