ClassMSkinPoint

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unsigned int MSkinPoint::m_bonesNumberNone

unsigned short* MSkinPoint::m_bonesIdsNone

float* MSkinPoint::m_bonesWeightsNone

unsigned int MSkinPoint::m_vertexIdNone

MSkinPoint::MSkinPoint(void)

MSkinPoint::~MSkinPoint(void)

void MSkinPoint::clearBonesLinks(void)

bool MSkinPoint::allocateBonesLinks(unsigned int size)

unsigned int MSkinPoint::getBonesNumber(void)

unsigned short* MSkinPoint::getBonesIds(void)

float* MSkinPoint::getBonesWeights(void)

void MSkinPoint::setVertexId(unsigned int vertexId)

unsigned int MSkinPoint::getVertexId(void)

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