ClassMMesh
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Revision as of 00:05, 8 February 2014 by
Dahnielson
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Contents
1
unsigned int MMesh::m_animsRangesNumberNone
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MAnimRange* MMesh::m_animsRangesNone
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MArmatureAnimRef* MMesh::m_armatureAnimRefNone
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MTexturesAnimRef* MMesh::m_texturesAnimRefNone
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MMaterialsAnimRef* MMesh::m_materialsAnimRefNone
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MArmature* MMesh::m_armatureNone
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unsigned int MMesh::m_texturesNumberNone
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MTexture** MMesh::m_texturesNone
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unsigned int MMesh::m_materialsNumberNone
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MMaterial** MMesh::m_materialsNone
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unsigned int MMesh::m_subMeshsNumberNone
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MSubMesh* MMesh::m_subMeshsNone
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MBox3d MMesh::m_boundingBoxNone
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MMesh::MMesh(void)
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MMesh::~MMesh(void)
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void MMesh::destroy(void)
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void MMesh::clear(void)
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void MMesh::clearAnimsRanges(void)
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MAnimRange* MMesh::allocAnimsRanges(unsigned int size)
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unsigned int MMesh::getAnimsRangesNumber(void)
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MAnimRange* MMesh::getAnimsRanges(void)
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void MMesh::setArmatureAnimRef(MArmatureAnimRef *armatureAnimRef)
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MArmatureAnimRef* MMesh::getArmatureAnimRef(void)
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MArmatureAnim* MMesh::getArmatureAnim(void)
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void MMesh::setTexturesAnimRef(MTexturesAnimRef *texturesAnimRef)
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MTexturesAnimRef* MMesh::getTexturesAnimRef(void)
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MTexturesAnim* MMesh::getTexturesAnim(void)
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void MMesh::setMaterialsAnimRef(MMaterialsAnimRef *materialsAnimRef)
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MMaterialsAnimRef* MMesh::getMaterialsAnimRef(void)
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MMaterialsAnim* MMesh::getMaterialsAnim(void)
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void MMesh::clearArmature(void)
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MArmature* MMesh::createArmature(void)
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MArmature* MMesh::getArmature(void)
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void MMesh::allocTextures(unsigned int size)
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void MMesh::clearTextures(void)
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MTexture* MMesh::addNewTexture(MTextureRef *texRef)
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unsigned int MMesh::getTexturesNumber(void)
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MTexture* MMesh::getTexture(unsigned int id)
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void MMesh::allocMaterials(unsigned int size)
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void MMesh::clearMaterials(void)
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MMaterial* MMesh::addNewMaterial(void)
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unsigned int MMesh::getMaterialsNumber(void)
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MMaterial* MMesh::getMaterial(unsigned int id)
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void MMesh::clearSubMeshs(void)
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MSubMesh* MMesh::allocSubMeshs(unsigned int size)
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unsigned int MMesh::getSubMeshsNumber(void)
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MSubMesh* MMesh::getSubMeshs(void)
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void MMesh::updateBoundingBox(void)
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MBox3d* MMesh::getBoundingBox(void)
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static MMesh* MMesh::getNew(void)
unsigned int MMesh::m_animsRangesNumberNone
MAnimRange* MMesh::m_animsRangesNone
MArmatureAnimRef* MMesh::m_armatureAnimRefNone
MTexturesAnimRef* MMesh::m_texturesAnimRefNone
MMaterialsAnimRef* MMesh::m_materialsAnimRefNone
MArmature* MMesh::m_armatureNone
unsigned int MMesh::m_texturesNumberNone
MTexture** MMesh::m_texturesNone
unsigned int MMesh::m_materialsNumberNone
MMaterial** MMesh::m_materialsNone
unsigned int MMesh::m_subMeshsNumberNone
MSubMesh* MMesh::m_subMeshsNone
MBox3d MMesh::m_boundingBoxNone
MMesh::MMesh(void)
MMesh::~MMesh(void)
void MMesh::destroy(void)
void MMesh::clear(void)
void MMesh::clearAnimsRanges(void)
MAnimRange* MMesh::allocAnimsRanges(unsigned int size)
unsigned int MMesh::getAnimsRangesNumber(void)
MAnimRange* MMesh::getAnimsRanges(void)
void MMesh::setArmatureAnimRef(MArmatureAnimRef *armatureAnimRef)
MArmatureAnimRef* MMesh::getArmatureAnimRef(void)
MArmatureAnim* MMesh::getArmatureAnim(void)
void MMesh::setTexturesAnimRef(MTexturesAnimRef *texturesAnimRef)
MTexturesAnimRef* MMesh::getTexturesAnimRef(void)
MTexturesAnim* MMesh::getTexturesAnim(void)
void MMesh::setMaterialsAnimRef(MMaterialsAnimRef *materialsAnimRef)
MMaterialsAnimRef* MMesh::getMaterialsAnimRef(void)
MMaterialsAnim* MMesh::getMaterialsAnim(void)
void MMesh::clearArmature(void)
MArmature* MMesh::createArmature(void)
MArmature* MMesh::getArmature(void)
void MMesh::allocTextures(unsigned int size)
void MMesh::clearTextures(void)
MTexture* MMesh::addNewTexture(MTextureRef *texRef)
unsigned int MMesh::getTexturesNumber(void)
MTexture* MMesh::getTexture(unsigned int id)
void MMesh::allocMaterials(unsigned int size)
void MMesh::clearMaterials(void)
MMaterial* MMesh::addNewMaterial(void)
unsigned int MMesh::getMaterialsNumber(void)
MMaterial* MMesh::getMaterial(unsigned int id)
void MMesh::clearSubMeshs(void)
MSubMesh* MMesh::allocSubMeshs(unsigned int size)
unsigned int MMesh::getSubMeshsNumber(void)
MSubMesh* MMesh::getSubMeshs(void)
void MMesh::updateBoundingBox(void)
MBox3d* MMesh::getBoundingBox(void)
static MMesh* MMesh::getNew(void)
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