Applying Scripts to objects

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Revision as of 19:25, 4 February 2014 by Dahnielson (Talk | contribs)
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  • Once in Maratis editor, click on "Add Mesh"

addmesh.png


  • Select your object, then name it like want (here i kept the default)

rename.png


  • Now create a new text file in your project/scripts folder, name it like you want, ex : new.lua

I quickly edited the file for the example, this script will rotate the mesh on the X axis

script.png


  • Click on the Scene button and locate your script :

scene.png

scriptselect.png

scriptok.png


  • Done !

Note: Only one script can be added to a scene at a time. to add more, use the 'dofile' function within a script, and include multiple other scripts.

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