PlaySound
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Revision as of 16:16, 11 February 2014 by Dahnielson (Talk | contribs)
playSound(object)
Play a sound.
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object
: object to operate on
Note: If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it.
Example 1 : Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead.
Sound0 = getObject("Sound0") function onSceneUpdate() if onKeyDown("SPACE") then playSound(Sound0) end end
Example 2: Play a sound on key press. the sound will stop playing after 1 time
Sound0 = getObject("Sound0") soundplay = 0 function onSceneUpdate() if isKeyPressed("SPACE") then if soundplay == 0 then playSound(Sound0) end soundplay = 1 else soundplay = 0 end end
Example 3: Same example as above, but used with functions (for easy re-using)
Sound0 = getObject("Sound0") soundplay = 0 function playmysound() if soundplay == 0 then playSound(Sound0) end soundplay = 1 end function stopmysound() soundplay = 0 end function onSceneUpdate() if isKeyPressed("SPACE") then playmysound() else stopmysound() end end