ClassMSkinPoint
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Revision as of 00:05, 8 February 2014 by
Dahnielson
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Contents
1
unsigned int MSkinPoint::m_bonesNumberNone
2
unsigned short* MSkinPoint::m_bonesIdsNone
3
float* MSkinPoint::m_bonesWeightsNone
4
unsigned int MSkinPoint::m_vertexIdNone
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MSkinPoint::MSkinPoint(void)
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MSkinPoint::~MSkinPoint(void)
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void MSkinPoint::clearBonesLinks(void)
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bool MSkinPoint::allocateBonesLinks(unsigned int size)
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unsigned int MSkinPoint::getBonesNumber(void)
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unsigned short* MSkinPoint::getBonesIds(void)
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float* MSkinPoint::getBonesWeights(void)
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void MSkinPoint::setVertexId(unsigned int vertexId)
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unsigned int MSkinPoint::getVertexId(void)
unsigned int MSkinPoint::m_bonesNumberNone
unsigned short* MSkinPoint::m_bonesIdsNone
float* MSkinPoint::m_bonesWeightsNone
unsigned int MSkinPoint::m_vertexIdNone
MSkinPoint::MSkinPoint(void)
MSkinPoint::~MSkinPoint(void)
void MSkinPoint::clearBonesLinks(void)
bool MSkinPoint::allocateBonesLinks(unsigned int size)
unsigned int MSkinPoint::getBonesNumber(void)
unsigned short* MSkinPoint::getBonesIds(void)
float* MSkinPoint::getBonesWeights(void)
void MSkinPoint::setVertexId(unsigned int vertexId)
unsigned int MSkinPoint::getVertexId(void)
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