ClassMMaterialsAnimRef

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MMaterialsAnim* MMaterialsAnimRef::m_materialsAnimNone

MMaterialsAnimRef::MMaterialsAnimRef(MMaterialsAnim *materialsAnim, const char *filename)

MMaterialsAnimRef::~MMaterialsAnimRef(void)

void MMaterialsAnimRef::clear(void)

void MMaterialsAnimRef::destroy(void)

void MMaterialsAnimRef::update(void)

int MMaterialsAnimRef::getType(void)

MMaterialsAnim* MMaterialsAnimRef::getMaterialsAnim(void)

static MMaterialsAnimRef* MMaterialsAnimRef::getNew(MMaterialsAnim *materialsAnim, const char *filename)

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