ChangeScene
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''a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene,''<br> | ''a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene,''<br> | ||
''when a scene with a 'Static' data mode already have its textures and sounds in memory.'' | ''when a scene with a 'Static' data mode already have its textures and sounds in memory.'' | ||
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+ | [[Category:Lua scripting]] |
Revision as of 18:08, 4 February 2014
Change the scene of the current level :
scene = getScene("nextScene") changeScene(scene)
note: the loading time depends of the number of physics objects to initialize and the data type of the scene,
a scene with 'Dynamic' data mode implies the loading of the textures and sounds of the scene,
when a scene with a 'Static' data mode already have its textures and sounds in memory.