SetBehaviorVariable

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(Created page with "setBehaviorVariable(object, behaviorId, « variableName », value) Is used to tweak your object behavior. #''Short description'' #*object : The object with the active behavi...")
 
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     setBehaviorVariable(Camera, 0, "target", "Box2")
 
     setBehaviorVariable(Camera, 0, "target", "Box2")
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[[Category:Lua scripting]]

Revision as of 18:05, 4 February 2014

setBehaviorVariable(object, behaviorId, « variableName », value)

Is used to tweak your object behavior.

  1. Short description
    • object : The object with the active behavior
    • behaviorId : If your behavior is the first on the list, behaviorId will be 0, the second will be 1, etc.
    • variableName : Behavior parameter name
    • value : Behavior parameter value

Small example, let's say you have a scene with two boxes (Box1, Box2), and a camera (Camera).
The camera have "LookAt" behavior active and is set to look at Box1, so your behavior is currently :

   setBehaviorVariable(Camera, 0, "target", "Box1")

You want to tweak the behavior to make it look at Box2 :

   setBehaviorVariable(Camera, 0, "target", "Box2")
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