GetBehaviorVariable
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if isKeyPressed("key") then print(ObjBehav) end -- will print the "delay" value of object behavior | if isKeyPressed("key") then print(ObjBehav) end -- will print the "delay" value of object behavior | ||
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+ | [[Category:Lua scripting]] |
Revision as of 18:04, 4 February 2014
getBehaviorVariable(object, behaviorId, "variableName")
- Short description
- object : The object with the active behavior
- behaviorId : If your behavior is the first on the list, behaviorId will be 0, the second will be 1, etc.
- variableName : Behavior parameter name
For example, the "Follow" Behavior has 4 parameters : target, delay, offset, local.
For example, you can display the value of a certain parameter :
object = getObject("object") function onSceneUpdate() ObjBehav = getBehaviorVariable(object, 0, "delay") if isKeyPressed("key") then print(ObjBehav) end -- will print the "delay" value of object behavior end