SetScale
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if isKeyPressed("DOWN") then setScale(object, {1, 1, SCL[3]-1}) end -- Decrease Z scale continuously | if isKeyPressed("DOWN") then setScale(object, {1, 1, SCL[3]-1}) end -- Decrease Z scale continuously | ||
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+ | [[Category:Lua scripting]] |
Revision as of 18:01, 4 February 2014
Modify the size of an object.
Example 1 : Simple usage
object = getObject("object") function onSceneUpdate() if isKeyPressed("SPACE") then setScale(object, {1, 1, 5}) end -- change object Z scale to 5 end
Example 2 : Continuous scaling with getScale
object = getObject("object") function onSceneUpdate() SCL = getScale(object) if isKeyPressed("UP") then setScale(object, {1, 1, SCL[3]+1}) end -- Increase Z scale continuously if isKeyPressed("DOWN") then setScale(object, {1, 1, SCL[3]-1}) end -- Decrease Z scale continuously end